LambdaGeneration
Atlas

Atlas

@atlas

Level Artist based in Croatia, If I'm not taking pics outside, I'm probably building strange stuff inside Unreal Engine, Blender, and SFM

Joined 19 Jul 2021
Croatia
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"3650 Days Later"

First render of the year ! Scenebuilt and rendered in a huge empty void in the original sfm. #sfm

"3650 Days Later" First render of the year ! Scenebuilt and rendered in a huge empty void in the original sfm. #sfm

"Back to the Past"

Probably my final render of the year, all scenebuilt and rendered in a huge empty void in the original sfm. #sfm

"Back to the Past" Probably my final render of the year, all scenebuilt and rendered in a huge empty void in the original sfm. #sfm

barnpog7
alyxpog7

I've always been a fan of that Half-Life 2 water hazard title screen. As a kid, something about it resonated with me. I've been working on this ambience remake for around a week. It was a pretty straight-forward process. Early on, I knew I wanted it to be a bit more green. I also expanded the horizon and moved City 17 and the citadel to that side of the "map" for composition reasons. It was all made and rendered using the original Source Filmmaker, where I scenebuilt the entire environment in a …

hl213
Resharing Raid picture I made before hla came out. I was super excited to modernize hl2 apartments. I went over dozens of references trying to give the apartments a modern treatment.

Resharing Raid picture I made before hla came out. I was super excited to modernize hl2 apartments. I went over dozens of references trying to give the apartments a modern treatment.

(Edited)
hlalyx8