Some of my sci-fi inspired Unreal Engine 5 environments.
"The Ultimate Scenebuilding Course" is a guide that covers the entire process of scenebuilding, everything from placing props in the empty void all over to rendering and then editing your final picture. docs.google.com/document/d/1wSwS…
Some of my SFM renders, all the environments are scenebuilt in an empty void using dozens of props from all over the place.
Something to get excited about !
Remake of a Half Life like scenery in UE
Rave Night Scenebuilt and rendered in the original Source Filmmaker #sfm
Highly Advanced Frogs Scenebuilt and rendered in the original Source Filmmaker #sfm
"3650 Days Later" First render of the year ! Scenebuilt and rendered in a huge empty void in the original sfm. #sfm
"Back to the Past" Probably my final render of the year, all scenebuilt and rendered in a huge empty void in the original sfm. #sfm
I've always been a fan of that Half-Life 2 water hazard title screen. As a kid, something about it resonated with me. I've been working on this ambience remake for around a week. It was a pretty straight-forward process. Early on, I knew I wanted it to be a bit more green. I also expanded the horizon and moved City 17 and the citadel to that side of the "map" for composition reasons. It was all made and rendered using the original Source Filmmaker, where I scenebuilt the entire environment in a …