Level Artist at Lion game Lion and Lead Environment Artist on Project Borealis.
If I'm not taking pics outside, I'm probably building environments inside Unreal Engine.
"The Ultimate Scenebuilding Course" is a guide that covers the entire process of scenebuilding, everything from placing props in the empty void all over to rendering and then editing your final picture.
docs.google.com/document/d/1wSwS…
I've always been a fan of that Half-Life 2 water hazard title screen. As a kid, something about it resonated with me. I've been working on this ambience remake for around a week. It was a pretty straight-forward process. Early on, I knew I wanted it to be a bit more green. I also expanded the horizon and moved City 17 and the citadel to that side of the "map" for composition reasons. It was all made and rendered using the original Source Filmmaker, where I scenebuilt the entire environment in a …