![Something cool I thought I'd do is making a bunch of custom PBR materials for Portal 2 assets. I think I'm doing a good job so far.](https://media.cdn.community.lambdageneration.com/media-images/1721534730990HBaBeBCTAHrD1DHD.png?size=normal)
![Something cool I thought I'd do is making a bunch of custom PBR materials for Portal 2 assets. I think I'm doing a good job so far.](https://media.cdn.community.lambdageneration.com/media-images/1721534730990Bj6DZDMB2DaBzBSB.jpg?size=normal)
Something cool I thought I'd do is making a bunch of custom PBR materials for Portal 2 assets. I think I'm doing a good job so far.
Something cool I thought I'd do is making a bunch of custom PBR materials for Portal 2 assets. I think I'm doing a good job so far.
I've made a full concept for a Portal Dead by Daylight Chapter. It took over 8 months to complete, so I hope you enjoy it!
Sounds pretty good ngl
Early render test of a portal "animation" in blender I'm working on. The finale render have fog. Edit: Ok this will not happen for awhile cause I want it rendered as fast as possible using either eevee or cycles at low samples and finding a good optimizer is driving me nuts
A test I did in Blender. I wanted to see if I could make a scene in eevee ethereal I fake the indirect lighting instead of baking it. I achieved this by putting a large area light under the map and disabling shadows. I did this because baking indirect lighting and rendering a frame in cycles takes forever! This on the other hand speeds up the process with each frame set to 256 takes only about half a minute to render. Where I learned what I did (I think): youtube.com/watch?v=mbb32j…
This videotape was sent to management of White Peak Pharmaceutics from FSL complex. It is a rewired briefing with inserts of classified records of FSL complex employees. All rights reserved and are under the responsibility of Aperture-Sync.
Working on this video where I look at the fictional locations of Black Mesa and Aperture Science as though they exist in the real-world. This video is scheduled to be finished by this month. Stay tuned!
Here's a teaser to a video I am currently working on.