Request: Looking for a video I can’t find Hey guys, I’ve been trying to find this video I saw when I was much younger for many years. It’s a joke review of the nonexistent Portal 3 (using Thinking With Time Machine gameplay, I believe). Narrated by a male voice, and I specifically remember there being a joke about “the radioactive city… of Toronto, Canada” as well as a Gaben “worth the weight” quip. Does anyone have any fucking clue what I’m talking about??
Chariots Chariots. GREG FOUND THE MONEYVERSE
My version of the portal gun(s)! Done in Blender :)
Chell sees among the wheat fields an ethereal figure, a man in a suit standing with a malice in the middle of the field, who looks directly into his soul, and a word wells up near his ear: "I've been waiting for you, miss... Mmh, I see that the fresh air did you good and that you are ready..." Portal being made in source and not souce 2, I decided to use this Gman.
First look at my team's Portal 2 mod, GROWTH! Running on P2CE, cause reasons. Almost everything is PBRed, and all of the portal gun sounds were made by Pyrolance, as was this map in particular. Lots of work coming in from the Jar Of Dirt Games team, and we plan to post more work of it here when it comes out!
The wind ran through Chell's dark hair as she breathed deeply of the fresh air from the surface. He turned when he heard the door open, giving way to darkness and then a charred company cube, and finally, the door closed like a cycle in Chell's life. A small recreation of the ending of Portal 2 made in Minecraft.
Two in a row *Work in progress
Do you remember about this easter egg in Portal with RTX? Because I didn’t, and it was pretty funny tbh
"No. you're not her, you're just another unwelcome visitor." This art is not mine. [Original tweet link: x.com/DrHadron/status/1881312391… ]
While Portal 1's design is timeless, it's unfortunately far from perfect, and after the last video I made on it, I learned that many people have struggled over the years with one of its last levels. In this video, I look into why this is, explore said level's history, and try redesigning it to address its issues. Welcome to a series I like to call "Betafied." I hope you all enjoy!