Wolfcl0ck
Wolfcl0ck
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Wolfcl0ck

Wolfcl0ck

@wolfcl0ck

Hello! My name is Wolfcl0ck! I've been a member of the Half-Life community since 2011. I'm a cut content/beta enthusiast and have released several mods/mappacks for the beta.

Wolfcl0ck#2027
Joined 4 Sep 2021
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Episode 2's File Sources include textures (and two separate normal maps) for an early version of the fleshy alyx vance model that we see during the victory mine sequence. The model files include 4 different model references for Alyx, but 3 of them are nearly identical to one another and the fourth is the model used at the start of the game.
Episode 2's File Sources include textures (and two separate normal maps) for an early version of the fleshy alyx vance model that we see during the victory mine sequence. The model files include 4 different model references for Alyx, but 3 of them are nearly identical to one another and the fourth is the model used at the start of the game.
Episode 2's File Sources include textures (and two separate normal maps) for an early version of the fleshy alyx vance model that we see during the victory mine sequence. The model files include 4 different model references for Alyx, but 3 of them are nearly identical to one another and the fourth is the model used at the start of the game.
Episode 2's File Sources include textures (and two separate normal maps) for an early version of the fleshy alyx vance model that we see during the victory mine sequence. The model files include 4 different model references for Alyx, but 3 of them are nearly identical to one another and the fourth is the model used at the start of the game.

Episode 2's File Sources include textures (and two separate normal maps) for an early version of the fleshy alyx vance model that we see during the victory mine sequence. The model files include 4 different model references for Alyx, but 3 of them are nearly identical to one another and the fourth is the model used at the start of the game.

alyx4
Found in the tf2 control point normal psd file, it's an ambient occlusion bake and specular mask for a never before seen version of the control point with a split center! The third picture is a remake of the mesh done by GrassyTrams, posted with permission.
Found in the tf2 control point normal psd file, it's an ambient occlusion bake and specular mask for a never before seen version of the control point with a split center! The third picture is a remake of the mesh done by GrassyTrams, posted with permission.
Found in the tf2 control point normal psd file, it's an ambient occlusion bake and specular mask for a never before seen version of the control point with a split center! The third picture is a remake of the mesh done by GrassyTrams, posted with permission.

Found in the tf2 control point normal psd file, it's an ambient occlusion bake and specular mask for a never before seen version of the control point with a split center! The third picture is a remake of the mesh done by GrassyTrams, posted with permission.

rs_Doomsday [Team Fortress 2] [Mods]
rs_Doomsday [Team Fortress 2] [Mods]
gamebanana.com

After hours of hard work, I present rs_doomsday: the ORIGINAL doomsday map from November of 2011! In the original doomsday, players would have to collect 3 intels in order to construct their doomsday device, which they would then have to defend for two minutes from the opposing team in a forward spawn position. I was able to recreate this map in near perfect accuracy (save for the lighting and soundscapes coming from other maps) thanks to both bases existing in the instances folder and the full…

heavy3