Valkyrie

Valkyrie

@valkyrie

Creating Prelude: Online, I made Bullsquid.com. I also work on cool stuff @ Mountaintop Studios, Previously @ Stray Bombay

bullsquid.com
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Joined 7 Jun 2021
Sector C
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OG LG'r
OG LG'r
Joined the LambdaGeneration platform beta
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Faceposer
Contributed a reaction emote to a community :D
You Actually Tried
You Actually Tried
Have a post Featured by a community moderator or staff member
Two Years
Two Years
There won't be any more.
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
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Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. 

The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted.

I'm very happy that I was able to make this on my own from basic tools. And it was a nice project for myself. I'll post a couple of alt versions in the future.
Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. 

The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted.

I'm very happy that I was able to make this on my own from basic tools. And it was a nice project for myself. I'll post a couple of alt versions in the future.

Hello, please and welcome, my 1:1 recreation of the original HL2 Beta menu background in high resolution. I didn't use any AI Upscale or Photoshop. The main pain was the "glitch" texture on top of the citadel, I redrew it from scratch, after that the pain was the composition, I couldn't understand for a long time why the wall here is longer than on the official concept art, it turns out it's 1/3 of the original part of the wall re-inserted. I'm very happy that I was able to make this on my ow…

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Hello Gamenights enthusiasts!
July is going to be a special month here at LambdaGen Gamenights! 

Starting today, this month has a theme, and that theme is going to blow your brains out... IT'S ZOMBIES!! 🧟

Every Saturday we are going to be playing zombie-themed games. What games shall it be? Stay tuned and find out!

We currently have 2 upcoming gamenights:
- Zombie Panic! GOLDSOURCE
- Zombie Panic! SOURCE

ZOMBIE PANIC! GOLDSOURCE - GAMENIGHT SATURDAY
We collaborated with the Zombie Panic team to give you this special event! 
We would like to give special thanks for @tabajara77 for this!

For the first weekend of Saturday, let's experience the version of Zombie Panic in glorious GoldSource!

The gamenight starts on Saturday, 6th July 📅
8PM BST / 9PM CEST / 3PM EDT / 2PM CDT / 12PM PDT 

The Zombie Panic team provided us with multiple servers!
If you aren't able to join the main server, you can use the other servers and have fun on them!

- Link for the mod; you only need the 1.0 version: https://pikouchu.com/zombie-panic

To join, copy and paste this to your development console:
CONNECT zps.lambdageneration.com
Or join through the server browser, you can't miss it!

Here's the link for the event and ways to opt-in!
https://discord.gg/lambdageneration?event=1258166493892575252

"We will see you up ahead..."

Hello Gamenights enthusiasts! July is going to be a special month here at LambdaGen Gamenights! Starting today, this month has a theme, and that theme is going to blow your brains out... IT'S ZOMBIES!! 🧟 Every Saturday we are going to be playing zombie-themed games. What games shall it be? Stay tuned and find out! We currently have 2 upcoming gamenights: - Zombie Panic! GOLDSOURCE - Zombie Panic! SOURCE ZOMBIE PANIC! GOLDSOURCE - GAMENIGHT SATURDAY We collaborated with the Zombie Panic tea…

(Edited by Staff)
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