Max Shortt

Max Shortt

@max-shortt

☮︎ i like to make 3d arts in TF2 setting (as hobby). And pizza. ☮︎ You can also support me here : https://boosty.to/maxshortt *****https://www.buymeacoffee.com/maxshortt

Joined 24 Sep 2023
Russia
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On The Firewatch - TF2/Blender

"After the dramatic collapse of Mann Co in 1977, many mercenaries were forced to wander away from the corporate squabbles of competing weapons monopolies in big cities. Only in the virgin forests of North Australia, most likely not amenable to scientific study, Scout find a safe place for a multi-month firewatch. In the National Experimental Park (opened in dense pine forests without government request), Saxton Hale saw the false prospect of continuing a dying family business under the guise of a nature reserve. Jeremy, a former scout from Saxton Hale's ward, is forced to stay here for the next 7-8 months, waiting for boxes of food supplies, wild flames in the trees and at least some leisure time besides the boring introverted routine of his old, slightly rotten watchtower.

𝘚𝘰𝘰𝘰𝘰𝘰, 𝘥𝘰 𝘐 𝘳𝘦𝘢𝘭𝘭𝘺 𝘫𝘶𝘴𝘵 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘳𝘶𝘣 𝘮𝘺 𝘢𝘴𝘴 𝘩𝘦𝘳𝘦 𝘢𝘭𝘭 𝘥𝘢𝘺? 𝘚𝘰𝘶𝘯𝘥𝘴 𝘣𝘰𝘳𝘪𝘯𝘨 𝘵𝘩𝘰, 𝘤𝘩𝘶𝘤𝘬𝘭𝘦𝘩𝘦𝘢𝘥... 𝘉𝘶𝘵 𝘰𝘯 𝘵𝘩𝘦 𝘰𝘵𝘩𝘦𝘳 𝘩𝘢𝘯𝘥 𝘐 𝘨𝘦𝘵 𝘱𝘢𝘪𝘥 𝘦𝘯𝘰𝘶𝘨𝘩 𝘧𝘰𝘳 𝘵𝘩𝘪𝘴, 𝘢𝘯𝘥 𝘪𝘵’𝘴 𝘯𝘰𝘵 𝘢𝘴 𝘩𝘰𝘵 𝘵𝘩𝘦𝘳𝘦 𝘢𝘴 𝘪𝘵 𝘸𝘢𝘴 𝘰𝘯 𝘋𝘶𝘴𝘵𝘣𝘰𝘸𝘭!"

https://steamcommunity.com/sharedfiles/filedetails/?id=3101720146

On The Firewatch - TF2/Blender "After the dramatic collapse of Mann Co in 1977, many mercenaries were forced to wander away from the corporate squabbles of competing weapons monopolies in big cities. Only in the virgin forests of North Australia, most likely not amenable to scientific study, Scout find a safe place for a multi-month firewatch. In the National Experimental Park (opened in dense pine forests without government request), Saxton Hale saw the false prospect of continuing a dying fam…

(Edited)
tf28
"🎃Drinks and Spooktacular Spirits👻" - A Supernatural Halloween Bar  -  TF2/Blender

I've been working on this poster for so long that I don't even expect any feedback anymore, because I wanted to add as much detail as possible to it and get it done in exact time for Halloween. Just keep a "pretty" poster and a little mood for the end of October. I don’t think I will do something that big in Blender by TF2 topic.
But we'll see.

https://steamcommunity.com/sharedfiles/filedetails/?id=3064030077

Peace.
"🎃Drinks and Spooktacular Spirits👻" - A Supernatural Halloween Bar  -  TF2/Blender

I've been working on this poster for so long that I don't even expect any feedback anymore, because I wanted to add as much detail as possible to it and get it done in exact time for Halloween. Just keep a "pretty" poster and a little mood for the end of October. I don’t think I will do something that big in Blender by TF2 topic.
But we'll see.

https://steamcommunity.com/sharedfiles/filedetails/?id=3064030077

Peace.

"🎃Drinks and Spooktacular Spirits👻" - A Supernatural Halloween Bar - TF2/Blender I've been working on this poster for so long that I don't even expect any feedback anymore, because I wanted to add as much detail as possible to it and get it done in exact time for Halloween. Just keep a "pretty" poster and a little mood for the end of October. I don’t think I will do something that big in Blender by TF2 topic. But we'll see. steamcommunity.com/sharedfiles/f…

(Edited)
merasmushat8
crumpkin3
ghost3
headlesshorseman3
headtaker3
pumpkinbomb3
The new Palace look very beautiful, but at the same time so liminal.

I mean, just imagine these spaces in screenshots without the context of an online FPS game with energy shooting like we know CS, but in the context of unreal, so surreal and slightly familiar to us rooms.

No one here on Mirage. Just you. And these rooms near to A side, where also nobody walking and shooting to each other.
The new Palace look very beautiful, but at the same time so liminal.

I mean, just imagine these spaces in screenshots without the context of an online FPS game with energy shooting like we know CS, but in the context of unreal, so surreal and slightly familiar to us rooms.

No one here on Mirage. Just you. And these rooms near to A side, where also nobody walking and shooting to each other.
The new Palace look very beautiful, but at the same time so liminal.

I mean, just imagine these spaces in screenshots without the context of an online FPS game with energy shooting like we know CS, but in the context of unreal, so surreal and slightly familiar to us rooms.

No one here on Mirage. Just you. And these rooms near to A side, where also nobody walking and shooting to each other.
The new Palace look very beautiful, but at the same time so liminal.

I mean, just imagine these spaces in screenshots without the context of an online FPS game with energy shooting like we know CS, but in the context of unreal, so surreal and slightly familiar to us rooms.

No one here on Mirage. Just you. And these rooms near to A side, where also nobody walking and shooting to each other.

The new Palace look very beautiful, but at the same time so liminal. I mean, just imagine these spaces in screenshots without the context of an online FPS game with energy shooting like we know CS, but in the context of unreal, so surreal and slightly familiar to us rooms. No one here on Mirage. Just you. And these rooms near to A side, where also nobody walking and shooting to each other.