Suparsonik

Suparsonik

@suparsonik

She/her, incase that wasn't already obvious. Been around long enough to know better, but not long enough to stop. Goldsource modder since 2009 in some form or another. Half-Life: Particle Fusion lead.

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Suparsonik#6181
Joined 25 Jun 2021
Ijincho, Yokohama
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Super late to post this, but here's Work In Progress map shots from the editor of the new and improved HDSciHorror for the Scientist Hunt HD Map Pack 1.2 update! More faithful to the original and more detailed at the same time, while also having a more unique theme! Hooray! More shots coming soon and Happy Halloween!
Super late to post this, but here's Work In Progress map shots from the editor of the new and improved HDSciHorror for the Scientist Hunt HD Map Pack 1.2 update! More faithful to the original and more detailed at the same time, while also having a more unique theme! Hooray! More shots coming soon and Happy Halloween!
Super late to post this, but here's Work In Progress map shots from the editor of the new and improved HDSciHorror for the Scientist Hunt HD Map Pack 1.2 update! More faithful to the original and more detailed at the same time, while also having a more unique theme! Hooray! More shots coming soon and Happy Halloween!
Super late to post this, but here's Work In Progress map shots from the editor of the new and improved HDSciHorror for the Scientist Hunt HD Map Pack 1.2 update! More faithful to the original and more detailed at the same time, while also having a more unique theme! Hooray! More shots coming soon and Happy Halloween!

Super late to post this, but here's Work In Progress map shots from the editor of the new and improved HDSciHorror for the Scientist Hunt HD Map Pack 1.2 update! More faithful to the original and more detailed at the same time, while also having a more unique theme! Hooray! More shots coming soon and Happy Halloween!

(Edited)
Been awhile, huh? Modding post incoming! The Scientist Hunt HD Map Pack 1.2 update is well under way at this point and is hopefully going to be the last one we put out! This collection of screenshots are of the one map I've been sinking my teeth into lately, HDBackyard! Enjoy!!
Been awhile, huh? Modding post incoming! The Scientist Hunt HD Map Pack 1.2 update is well under way at this point and is hopefully going to be the last one we put out! This collection of screenshots are of the one map I've been sinking my teeth into lately, HDBackyard! Enjoy!!
Been awhile, huh? Modding post incoming! The Scientist Hunt HD Map Pack 1.2 update is well under way at this point and is hopefully going to be the last one we put out! This collection of screenshots are of the one map I've been sinking my teeth into lately, HDBackyard! Enjoy!!
Been awhile, huh? Modding post incoming! The Scientist Hunt HD Map Pack 1.2 update is well under way at this point and is hopefully going to be the last one we put out! This collection of screenshots are of the one map I've been sinking my teeth into lately, HDBackyard! Enjoy!!

Been awhile, huh? Modding post incoming! The Scientist Hunt HD Map Pack 1.2 update is well under way at this point and is hopefully going to be the last one we put out! This collection of screenshots are of the one map I've been sinking my teeth into lately, HDBackyard! Enjoy!!

thanksalotblackmesa1
Let's see how well this works. Modding post! Absolute Redemption is one of my favourite fanmade expansions for Half-Life from the early days, and after Gearbox had HSR revoice some lines from USS Darkstar, which is another classic mod, it sparked an idea in my head... What if Gearbox had made an HD pack addon for Absolute Redemption? Trying to make content that looks like something either Valve or Gearbox could've made for an HD addon, I've been creating my own little addon for it. Here's some screenshots of two characters!
Let's see how well this works. Modding post! Absolute Redemption is one of my favourite fanmade expansions for Half-Life from the early days, and after Gearbox had HSR revoice some lines from USS Darkstar, which is another classic mod, it sparked an idea in my head... What if Gearbox had made an HD pack addon for Absolute Redemption? Trying to make content that looks like something either Valve or Gearbox could've made for an HD addon, I've been creating my own little addon for it. Here's some screenshots of two characters!
Let's see how well this works. Modding post! Absolute Redemption is one of my favourite fanmade expansions for Half-Life from the early days, and after Gearbox had HSR revoice some lines from USS Darkstar, which is another classic mod, it sparked an idea in my head... What if Gearbox had made an HD pack addon for Absolute Redemption? Trying to make content that looks like something either Valve or Gearbox could've made for an HD addon, I've been creating my own little addon for it. Here's some screenshots of two characters!
Let's see how well this works. Modding post! Absolute Redemption is one of my favourite fanmade expansions for Half-Life from the early days, and after Gearbox had HSR revoice some lines from USS Darkstar, which is another classic mod, it sparked an idea in my head... What if Gearbox had made an HD pack addon for Absolute Redemption? Trying to make content that looks like something either Valve or Gearbox could've made for an HD addon, I've been creating my own little addon for it. Here's some screenshots of two characters!

Let's see how well this works. Modding post! Absolute Redemption is one of my favourite fanmade expansions for Half-Life from the early days, and after Gearbox had HSR revoice some lines from USS Darkstar, which is another classic mod, it sparked an idea in my head... What if Gearbox had made an HD pack addon for Absolute Redemption? Trying to make content that looks like something either Valve or Gearbox could've made for an HD addon, I've been creating my own little addon for it. Here's some s…

Drawing up concepts for Half-Life: Particle Fusion after a burst of inspiration to finally start planning more stuff out. Mulled over these ideas for years and I think I'm finally ready to start acting on them! Here's a dig site on a new location for the player to explore occupied by Race-X forces and some familiar but "new" faces. More to come soon!

Drawing up concepts for Half-Life: Particle Fusion after a burst of inspiration to finally start planning more stuff out. Mulled over these ideas for years and I think I'm finally ready to start acting on them! Here's a dig site on a new location for the player to explore occupied by Race-X forces and some familiar but "new" faces. More to come soon!

(Edited)
So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.
So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.
So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.
So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.

So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.

barnpog7
hammer8
Meet Kevin, our friendly default construction guy face! Basing his head off of Einstein's PS2 head, I smoothed out and reshaped most of it to the point where it no longer bears much of a resemblance to the original. Now instead we have a (balding) man that looks like he's stepped straight out of a 70s timewarp (at least when he takes his helmet off)!
Meet Kevin, our friendly default construction guy face! Basing his head off of Einstein's PS2 head, I smoothed out and reshaped most of it to the point where it no longer bears much of a resemblance to the original. Now instead we have a (balding) man that looks like he's stepped straight out of a 70s timewarp (at least when he takes his helmet off)!

Meet Kevin, our friendly default construction guy face! Basing his head off of Einstein's PS2 head, I smoothed out and reshaped most of it to the point where it no longer bears much of a resemblance to the original. Now instead we have a (balding) man that looks like he's stepped straight out of a 70s timewarp (at least when he takes his helmet off)!

(Edited)
blackmesa2
Pretty cool right? Well, maybe not the old model, but the new one certainly looks cool, I think! So now then as you can see, I started to unwrap and texture the model (though the textures were created first, actually)! Pretty faithful to the original construction worker model, eh? Enjoy!
Pretty cool right? Well, maybe not the old model, but the new one certainly looks cool, I think! So now then as you can see, I started to unwrap and texture the model (though the textures were created first, actually)! Pretty faithful to the original construction worker model, eh? Enjoy!
Pretty cool right? Well, maybe not the old model, but the new one certainly looks cool, I think! So now then as you can see, I started to unwrap and texture the model (though the textures were created first, actually)! Pretty faithful to the original construction worker model, eh? Enjoy!
Pretty cool right? Well, maybe not the old model, but the new one certainly looks cool, I think! So now then as you can see, I started to unwrap and texture the model (though the textures were created first, actually)! Pretty faithful to the original construction worker model, eh? Enjoy!

Pretty cool right? Well, maybe not the old model, but the new one certainly looks cool, I think! So now then as you can see, I started to unwrap and texture the model (though the textures were created first, actually)! Pretty faithful to the original construction worker model, eh? Enjoy!

Remember Danny's disembodied head? Well, I've just finished his body! Have some timelapse screenshots of his body being created, as well as a screenshot of what it USED to look like 5 years ago! Starting with Romka's (weird) massn mesh, I smooth out several bits of the mesh, pulled the PS2 scientist's shirt over, tweaked it and filled in the blanks (as the massn's torso needed to be replaced). More in next post.
Remember Danny's disembodied head? Well, I've just finished his body! Have some timelapse screenshots of his body being created, as well as a screenshot of what it USED to look like 5 years ago! Starting with Romka's (weird) massn mesh, I smooth out several bits of the mesh, pulled the PS2 scientist's shirt over, tweaked it and filled in the blanks (as the massn's torso needed to be replaced). More in next post.
Remember Danny's disembodied head? Well, I've just finished his body! Have some timelapse screenshots of his body being created, as well as a screenshot of what it USED to look like 5 years ago! Starting with Romka's (weird) massn mesh, I smooth out several bits of the mesh, pulled the PS2 scientist's shirt over, tweaked it and filled in the blanks (as the massn's torso needed to be replaced). More in next post.
Remember Danny's disembodied head? Well, I've just finished his body! Have some timelapse screenshots of his body being created, as well as a screenshot of what it USED to look like 5 years ago! Starting with Romka's (weird) massn mesh, I smooth out several bits of the mesh, pulled the PS2 scientist's shirt over, tweaked it and filled in the blanks (as the massn's torso needed to be replaced). More in next post.

Remember Danny's disembodied head? Well, I've just finished his body! Have some timelapse screenshots of his body being created, as well as a screenshot of what it USED to look like 5 years ago! Starting with Romka's (weird) massn mesh, I smooth out several bits of the mesh, pulled the PS2 scientist's shirt over, tweaked it and filled in the blanks (as the massn's torso needed to be replaced). More in next post.

What's up? I agree. It's been awhile since I've posted anything, but I have a major announcement to make... the protagonist of Particle Fusion finally has a final look (...well sort of, his body is still a work in progress)! Here he is in all of his glory, Daniel "Danny" Wallace! As a maintenance worker, he's seen some pretty crazy things, and hardly gets any sleep. Keeping Black Mesa running is a tough job, y'know! (Anyone that can guess what character from what game I used as a reference gets a nice big fat kiss!~)
That's all for now!
What's up? I agree. It's been awhile since I've posted anything, but I have a major announcement to make... the protagonist of Particle Fusion finally has a final look (...well sort of, his body is still a work in progress)! Here he is in all of his glory, Daniel "Danny" Wallace! As a maintenance worker, he's seen some pretty crazy things, and hardly gets any sleep. Keeping Black Mesa running is a tough job, y'know! (Anyone that can guess what character from what game I used as a reference gets a nice big fat kiss!~)
That's all for now!
What's up? I agree. It's been awhile since I've posted anything, but I have a major announcement to make... the protagonist of Particle Fusion finally has a final look (...well sort of, his body is still a work in progress)! Here he is in all of his glory, Daniel "Danny" Wallace! As a maintenance worker, he's seen some pretty crazy things, and hardly gets any sleep. Keeping Black Mesa running is a tough job, y'know! (Anyone that can guess what character from what game I used as a reference gets a nice big fat kiss!~)
That's all for now!
What's up? I agree. It's been awhile since I've posted anything, but I have a major announcement to make... the protagonist of Particle Fusion finally has a final look (...well sort of, his body is still a work in progress)! Here he is in all of his glory, Daniel "Danny" Wallace! As a maintenance worker, he's seen some pretty crazy things, and hardly gets any sleep. Keeping Black Mesa running is a tough job, y'know! (Anyone that can guess what character from what game I used as a reference gets a nice big fat kiss!~)
That's all for now!

What's up? I agree. It's been awhile since I've posted anything, but I have a major announcement to make... the protagonist of Particle Fusion finally has a final look (...well sort of, his body is still a work in progress)! Here he is in all of his glory, Daniel "Danny" Wallace! As a maintenance worker, he's seen some pretty crazy things, and hardly gets any sleep. Keeping Black Mesa running is a tough job, y'know! (Anyone that can guess what character from what game I used as a reference gets …