LambdaGeneration
Suparsonik

Suparsonik

@suparsonik

She/her, incase that wasn't already obvious. Been around long enough to know better, but not long enough to stop. Goldsource modder since 2008 in some form or another. Half-Life: Particle Fusion lead.

Joined 25 Jun 2021
Kamurocho, Tokyo
Suparsonik#6181
33 Posts
18 Followers
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Same Half-Life: Particle Fusion shotgun from before but with some minor tweaks to make it look a bit better. Also adjusted FOV for widescreen in this shot.

Same Half-Life: Particle Fusion shotgun from before but with some minor tweaks to make it look a bit better. Also adjusted FOV for widescreen in this shot.

Well, here's the new Particle Fusion semi-auto 20 gauge shotgun. The first image is the final model, and the one below is the original version I was never quite happy with. I saved it regardless though for those who may want to use it in the future.
Well, here's the new Particle Fusion semi-auto 20 gauge shotgun. The first image is the final model, and the one below is the original version I was never quite happy with. I saved it regardless though for those who may want to use it in the future.

Well, here's the new Particle Fusion semi-auto 20 gauge shotgun. The first image is the final model, and the one below is the original version I was never quite happy with. I saved it regardless though for those who may want to use it in the future.

The new retail Half-Life: Particle Fusion theme is finally here! Since I develop primarily still for the retail version of Half-Life rather than the Steam one, I had to make a theme for it. The new one is the animated GIF and the old one is the static image. Fun (or not) fact, this theme was created and finished TO THE DAY on the 10th anniversary of the creation of the original theme. The original theme was a joint effort between me and Xylemon, whereas the new theme is all my own efforts. Hooray!
The new retail Half-Life: Particle Fusion theme is finally here! Since I develop primarily still for the retail version of Half-Life rather than the Steam one, I had to make a theme for it. The new one is the animated GIF and the old one is the static image. Fun (or not) fact, this theme was created and finished TO THE DAY on the 10th anniversary of the creation of the original theme. The original theme was a joint effort between me and Xylemon, whereas the new theme is all my own efforts. Hooray!

The new retail Half-Life: Particle Fusion theme is finally here! Since I develop primarily still for the retail version of Half-Life rather than the Steam one, I had to make a theme for it. The new one is the animated GIF and the old one is the static image. Fun (or not) fact, this theme was created and finished TO THE DAY on the 10th anniversary of the creation of the original theme. The original theme was a joint effort between me and Xylemon, whereas the new theme is all my own efforts. Hoora…

blueshift4
op43
lambdagen3
At long last, Half-Life: Particle Fusion's Bullsquid and Bullchicken model! Using the HD Bullsquid model as a base, I cleaned it up, added more polies, and made a special new variant that may seem familiar to some Half-Life fans!

At long last, Half-Life: Particle Fusion's Bullsquid and Bullchicken model! Using the HD Bullsquid model as a base, I cleaned it up, added more polies, and made a special new variant that may seem familiar to some Half-Life fans!

bullsquid6
Railgun viewmodel for Half-Life: Particle Fusion. Since I'm using the HD models, I figured I'd find a way to use the texture art made for the old model for a new experimental weapon.

Railgun viewmodel for Half-Life: Particle Fusion. Since I'm using the HD models, I figured I'd find a way to use the texture art made for the old model for a new experimental weapon.

You may not know this, but in the 1.0.0.0 release of the HD pack for HL, OP4 and BS, there were actually two different gman models! The one on the left was the original HL HD gman model, and the one on the right only appeared in OP4 and BS! This was later changed in the 1.0.0.1 patch for the HD pack, and the HL specific HD gman model was dumped in favor of the one on the right for consistency. Interestingly enough, the gman on the left was shown off in early HD pack development screenshots.

You may not know this, but in the 1.0.0.0 release of the HD pack for HL, OP4 and BS, there were actually two different gman models! The one on the left was the original HL HD gman model, and the one on the right only appeared in OP4 and BS! This was later changed in the 1.0.0.1 patch for the HD pack, and the HL specific HD gman model was dumped in favor of the one on the right for consistency. Interestingly enough, the gman on the left was shown off in early HD pack development screenshots.

gmanhl111
Now for something a little different! The work in progress poison zombie! It's my justification for why the green spores (that were added in the HD pack) are growing out of various locations on their bodies.

Now for something a little different! The work in progress poison zombie! It's my justification for why the green spores (that were added in the HD pack) are growing out of various locations on their bodies.