monster_urby

monster_urby

@urbanebula

Gamer and Goldsourcerer. Working on Half-Life: The Core since 2008... Previously worked at Slipgate Ironworks/3DRealms on Phantom Fury.

Joined 9 Jun 2021
UK
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OG LG'r
OG LG'r
Joined the LambdaGeneration platform beta
Two Years
Two Years
There won't be any more.
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Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!

Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins. He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he 


(Edited)
crowbar18
decay19
bullsquid17
pipewrench17
kovacsmile19
barnpog8

"It's hell out there..." I've been hard at work updating more of Chapter 1's levels, here's a look at the updated surface & freight yard reveal sequence! WIP as always & stay tuned for more~

gordonhappy8
barnpog3
hl2