Working on the next locations for Diffusion mod #xash3d
My cat Mara #UniGeneration
Loading bay #xash3d
hm, it's almost as if some of these maps were intended to have lit water... ...no, of course, they mostly weren't, but soon level designers would be able to easily configure it through worldspawn's key/value settings in a new feature coming to xash3d-fwgs
3rd September! It's time to turn the calendar only to see it's 3rd September again! And now you can do it in GoldSrc! gamebanana.com/mods/539883
Another location done, the work goes smoothly #xash3d
Finished decompiling animated logo from HL25, might not be very accurate, but I tried. The code: github.com/FWGS/mainui_cpp/pull/β¦ Of course, now I'm having fun drawing custom strings...
Support of lightmapped water from ericw-tools. It's so ugly but people like it for some reason.
Merged gamma fixes and overbright implementation into Xash3D FWGS. Now everything looks as intended.