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I've seen people talking about jb mod in this thread - community.lambdageneration.com/h… - and thought I should share this video to shed some light on the mod and the very common misconceptions about it. It's an interesting watch, I won't spoil any of it but setting aside 10min to watch it, even if you don't play Gmod (I fall into this category).

RxN - Alien Slave Recolor Pack #1 [Half-Life] [Mods]
RxN - Alien Slave Recolor Pack #1 [Half-Life] [Mods]
gamebanana.com

I'm building up a collection of recolored enemies so I can mix and match them with various mods so I can have some new content that still fits within the HL universe. To me, this is particularly important for older mods like Azure Sheep, Deliverance, Todesangst etc I made a lot of use of STAHP.exe's 'Multicoloured vortigaunts' and Scorpieo's 'Nightstalker Vortigaunt' from Gamebanana but I need more. I hope to eventually have variants for each NPC/monster/item so people can pick and mix to s…

Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads

Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game. On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, differe…

gordonhappy3
It just occurred to me why he 9mmar only has 25 rounds in the mag when you pick it up, it's supposed to reflect the fact that the hgrunts had already fired the gun..

This may be common knowledge but it legit didn't click for me until just last night, only took 24 years x_x

It just occurred to me why he 9mmar only has 25 rounds in the mag when you pick it up, it's supposed to reflect the fact that the hgrunts had already fired the gun.. This may be common knowledge but it legit didn't click for me until just last night, only took 24 years x_x

hecu8

Half-Life - Full Audio Remaster moddb.com/games/half-life/addons… I've been using this audio remaster, made by Senn, for the last few days and man, is it ever awesome... It uses the original audio but massively improves the quality, here is the description as per Senn: "Dedicated to faithfully remastering all the low quality sound effects and dialogue from Half-Life, Blue Shift and Opposing Force. Monsters. Machinery. Scientists. You…

hl5
gmanhl15
EDIT: Thanks to mxpph at Sourceruns.org for linking me to this hlkz mapp pack with 701 maps! https://drive.google.com/file/d/1QLe4syfvuq2pD2KGf4_xtNai38hcw35l/view

Original Post:

I'm trying to improve my bhopping and general goldsrc movement however I'm having difficulty finding jump maps/kz maps. I have managed to get a handful of maps (6 maps total) like ztricks but I know there are heaps more out there. 

I'm looking for more noob friendly maps, stuff like giantbean and gigablock for cs. I'm not terrible at movement but I'm not good enough to be able to do runs of most of the maps I've found.

I've checked rstl, gamebanana and moddb by searching for "kz" and "jump" but came up short. I checked sourceruns and found quite a few maps referenced but no actual download links

Any help would be hugely appreciated!

EDIT: Thanks to mxpph at Sourceruns.org for linking me to this hlkz mapp pack with 701 maps! drive.google.com/file/d/1QLe4syf… Original Post: I'm trying to improve my bhopping and general goldsrc movement however I'm having difficulty finding jump maps/kz maps. I have managed to get a handful of maps (6 maps total) like ztricks but I know there are heaps more out there. I'm looking for more noob friendly maps, stuff like giantbean and gigablock for cs. I'…

(Edited)

Most everyone on this site probably knows of MarphyBlack but I'm sure some don't so I'm linking his 'Half-Life Fact Files' playlist here. The videos explore specific features that most people aren't aware of or aren't working in the retail release. An example of this is the smell system for the AI which you can still partially experience (NPCs commenting on the stench of bodies) but was intended to be more robust. What makes these videos especially great is how he restores cut features and c…

barnpog2
I know that Trenchbroom's HL support is a WIP but I'm wondering if anyone here is using it already?

I've made a lot of Doom maps, mods, TCs and Quake maps and I really, really want to make some HL maps but I want to use TB because it's just so fast, efficient and fun to use. I have used JACK before for HL mapping but that was before trying TB and I just can't go backwards now.

I'm thinking to maybe do the geometry in TB as a Quake map but use a HL wad and then add the entities in JACK, curious if anyone has tried something like this?

I know that Trenchbroom's HL support is a WIP but I'm wondering if anyone here is using it already? I've made a lot of Doom maps, mods, TCs and Quake maps and I really, really want to make some HL maps but I want to use TB because it's just so fast, efficient and fun to use. I have used JACK before for HL mapping but that was before trying TB and I just can't go backwards now. I'm thinking to maybe do the geometry in TB as a Quake map but use a HL wad and then add the entities in JACK, curious…