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Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads

Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game. On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, differe…

gordonhappy2
It just occurred to me why he 9mmar only has 25 rounds in the mag when you pick it up, it's supposed to reflect the fact that the hgrunts had already fired the gun..

This may be common knowledge but it legit didn't click for me until just last night, only took 24 years x_x

It just occurred to me why he 9mmar only has 25 rounds in the mag when you pick it up, it's supposed to reflect the fact that the hgrunts had already fired the gun.. This may be common knowledge but it legit didn't click for me until just last night, only took 24 years x_x

hecu7

Half-Life - Full Audio Remaster moddb.com/games/half-life/addons… I've been using this audio remaster, made by Senn, for the last few days and man, is it ever awesome... It uses the original audio but massively improves the quality, here is the description as per Senn: "Dedicated to faithfully remastering all the low quality sound effects and dialogue from Half-Life, Blue Shift and Opposing Force. Monsters. Machinery. Scientists. You…

hl5
gmanhl15
EDIT: Thanks to mxpph at Sourceruns.org for linking me to this hlkz mapp pack with 701 maps! https://drive.google.com/file/d/1QLe4syfvuq2pD2KGf4_xtNai38hcw35l/view

Original Post:

I'm trying to improve my bhopping and general goldsrc movement however I'm having difficulty finding jump maps/kz maps. I have managed to get a handful of maps (6 maps total) like ztricks but I know there are heaps more out there. 

I'm looking for more noob friendly maps, stuff like giantbean and gigablock for cs. I'm not terrible at movement but I'm not good enough to be able to do runs of most of the maps I've found.

I've checked rstl, gamebanana and moddb by searching for "kz" and "jump" but came up short. I checked sourceruns and found quite a few maps referenced but no actual download links

Any help would be hugely appreciated!

EDIT: Thanks to mxpph at Sourceruns.org for linking me to this hlkz mapp pack with 701 maps! drive.google.com/file/d/1QLe4syf… Original Post: I'm trying to improve my bhopping and general goldsrc movement however I'm having difficulty finding jump maps/kz maps. I have managed to get a handful of maps (6 maps total) like ztricks but I know there are heaps more out there. I'm looking for more noob friendly maps, stuff like giantbean and gigablock for cs. I'…

(Edited)

Most everyone on this site probably knows of MarphyBlack but I'm sure some don't so I'm linking his 'Half-Life Fact Files' playlist here. The videos explore specific features that most people aren't aware of or aren't working in the retail release. An example of this is the smell system for the AI which you can still partially experience (NPCs commenting on the stench of bodies) but was intended to be more robust. What makes these videos especially great is how he restores cut features and c…

barnpog2
I know that Trenchbroom's HL support is a WIP but I'm wondering if anyone here is using it already?

I've made a lot of Doom maps, mods, TCs and Quake maps and I really, really want to make some HL maps but I want to use TB because it's just so fast, efficient and fun to use. I have used JACK before for HL mapping but that was before trying TB and I just can't go backwards now.

I'm thinking to maybe do the geometry in TB as a Quake map but use a HL wad and then add the entities in JACK, curious if anyone has tried something like this?

I know that Trenchbroom's HL support is a WIP but I'm wondering if anyone here is using it already? I've made a lot of Doom maps, mods, TCs and Quake maps and I really, really want to make some HL maps but I want to use TB because it's just so fast, efficient and fun to use. I have used JACK before for HL mapping but that was before trying TB and I just can't go backwards now. I'm thinking to maybe do the geometry in TB as a Quake map but use a HL wad and then add the entities in JACK, curious…

These screenshots are from a old total conversion called - Chemical Existence. I'm posting about it because I don't see it talked about ever really but it should be IMO.

It's not the best TC you'll ever play but it's decent and feels like a totally new game. It has voice acting, cinematics and a story so it feels like a well rounded experience. The weapons feel impactful especially since you can decapitate people with headshots. There are multiple human factions in the city so you get to see fights that would be similar to hgrunt vs massassin vs xen in HL. The voice acting is corny but passable and the level design is mostly intuitive and looks good enough.

I'd definitely recommend this game to any retro FPS and HL fans, it won't blow your mind but it has that delicious and ambitious game/TC feel to it. 

 I actually had a disc copy of CE back in the day but I have never been able to find photos of it online, if anyone has it or even had it in the past I'd be keen to hear from you!

Here is the download link and a link to an HD mod. I haven't tried the HD mod and I feel it would sort of defeat the purpose of playing old mods (for myself, at least) if used in the first playthrough but I'll def try it after I finish the game again.

https://www.moddb.com/mods/chemical-existence
https://www.moddb.com/mods/chemical-existence-remod/downloads/chemical-existence-remod
These screenshots are from a old total conversion called - Chemical Existence. I'm posting about it because I don't see it talked about ever really but it should be IMO.

It's not the best TC you'll ever play but it's decent and feels like a totally new game. It has voice acting, cinematics and a story so it feels like a well rounded experience. The weapons feel impactful especially since you can decapitate people with headshots. There are multiple human factions in the city so you get to see fights that would be similar to hgrunt vs massassin vs xen in HL. The voice acting is corny but passable and the level design is mostly intuitive and looks good enough.

I'd definitely recommend this game to any retro FPS and HL fans, it won't blow your mind but it has that delicious and ambitious game/TC feel to it. 

 I actually had a disc copy of CE back in the day but I have never been able to find photos of it online, if anyone has it or even had it in the past I'd be keen to hear from you!

Here is the download link and a link to an HD mod. I haven't tried the HD mod and I feel it would sort of defeat the purpose of playing old mods (for myself, at least) if used in the first playthrough but I'll def try it after I finish the game again.

https://www.moddb.com/mods/chemical-existence
https://www.moddb.com/mods/chemical-existence-remod/downloads/chemical-existence-remod
These screenshots are from a old total conversion called - Chemical Existence. I'm posting about it because I don't see it talked about ever really but it should be IMO.

It's not the best TC you'll ever play but it's decent and feels like a totally new game. It has voice acting, cinematics and a story so it feels like a well rounded experience. The weapons feel impactful especially since you can decapitate people with headshots. There are multiple human factions in the city so you get to see fights that would be similar to hgrunt vs massassin vs xen in HL. The voice acting is corny but passable and the level design is mostly intuitive and looks good enough.

I'd definitely recommend this game to any retro FPS and HL fans, it won't blow your mind but it has that delicious and ambitious game/TC feel to it. 

 I actually had a disc copy of CE back in the day but I have never been able to find photos of it online, if anyone has it or even had it in the past I'd be keen to hear from you!

Here is the download link and a link to an HD mod. I haven't tried the HD mod and I feel it would sort of defeat the purpose of playing old mods (for myself, at least) if used in the first playthrough but I'll def try it after I finish the game again.

https://www.moddb.com/mods/chemical-existence
https://www.moddb.com/mods/chemical-existence-remod/downloads/chemical-existence-remod
These screenshots are from a old total conversion called - Chemical Existence. I'm posting about it because I don't see it talked about ever really but it should be IMO.

It's not the best TC you'll ever play but it's decent and feels like a totally new game. It has voice acting, cinematics and a story so it feels like a well rounded experience. The weapons feel impactful especially since you can decapitate people with headshots. There are multiple human factions in the city so you get to see fights that would be similar to hgrunt vs massassin vs xen in HL. The voice acting is corny but passable and the level design is mostly intuitive and looks good enough.

I'd definitely recommend this game to any retro FPS and HL fans, it won't blow your mind but it has that delicious and ambitious game/TC feel to it. 

 I actually had a disc copy of CE back in the day but I have never been able to find photos of it online, if anyone has it or even had it in the past I'd be keen to hear from you!

Here is the download link and a link to an HD mod. I haven't tried the HD mod and I feel it would sort of defeat the purpose of playing old mods (for myself, at least) if used in the first playthrough but I'll def try it after I finish the game again.

https://www.moddb.com/mods/chemical-existence
https://www.moddb.com/mods/chemical-existence-remod/downloads/chemical-existence-remod

These screenshots are from a old total conversion called - Chemical Existence. I'm posting about it because I don't see it talked about ever really but it should be IMO. It's not the best TC you'll ever play but it's decent and feels like a totally new game. It has voice acting, cinematics and a story so it feels like a well rounded experience. The weapons feel impactful especially since you can decapitate people with headshots. There are multiple human factions in the city so you get to see fi…

SURVEY QUESTION: Would you personally be interested in a DVD ISO, with an optional autorun/gui, that contains all of the TESTED/CONFIRMED mods and maps that run under Half-life WON? I ask because it's been a bit difficult at times to differentiate between Steam mods and WON mods for myself so I'm thinking of making an updated version of something like this: archive.org/details/Half-LifeAdd… I have zero clue as to how many people actually play the WON version of Half-life still so I'm keen to get an idea. If you would be interested in downloading something like this please react with NERD emoji or comment.

nerd3