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1 - FOV 75 in VALVe games. I recently discovered that Half-Life 2 does not save your custom FOV when you reinstall Steam. I set the FOV to 90. I uninstalled Steam if it changed anything and the Steam Cloud does not save my FOV 90 (and it also did not save the Very High Shaders from Half-Life 2's 20 Years). I started playing Half-Life 2 at 75 Degrees and it is playing well. Now I decided to tell you a little about FOV 75.

2 - VALVe developer named Kerry Davis: In Half-Life 1, we used a 90-degree field of view, or FOV, which was pretty standard for first-person shooters at the time. But during the development of Half-Life 2, we were unhappy with it. With our game being character-focused, we put a lot of effort into detailed facial and body animations, but the 90-degree FOV didn't allow players to get close enough to fully appreciate that detail. So we started experimenting with a tighter FOV and eventually settled on 75 degrees. It required some adjustment from both us and the players, and an additional FOV was needed for the view models, which are the player's weapon held at the bottom of the screen. Their models were originally built with 90 degrees in mind, so they looked distorted at 75. But this change accomplished what we wanted: Put our characters front and center in the game.

3 - The images are my screenshots, using FOV 75.
1 - FOV 75 in VALVe games. I recently discovered that Half-Life 2 does not save your custom FOV when you reinstall Steam. I set the FOV to 90. I uninstalled Steam if it changed anything and the Steam Cloud does not save my FOV 90 (and it also did not save the Very High Shaders from Half-Life 2's 20 Years). I started playing Half-Life 2 at 75 Degrees and it is playing well. Now I decided to tell you a little about FOV 75.

2 - VALVe developer named Kerry Davis: In Half-Life 1, we used a 90-degree field of view, or FOV, which was pretty standard for first-person shooters at the time. But during the development of Half-Life 2, we were unhappy with it. With our game being character-focused, we put a lot of effort into detailed facial and body animations, but the 90-degree FOV didn't allow players to get close enough to fully appreciate that detail. So we started experimenting with a tighter FOV and eventually settled on 75 degrees. It required some adjustment from both us and the players, and an additional FOV was needed for the view models, which are the player's weapon held at the bottom of the screen. Their models were originally built with 90 degrees in mind, so they looked distorted at 75. But this change accomplished what we wanted: Put our characters front and center in the game.

3 - The images are my screenshots, using FOV 75.
1 - FOV 75 in VALVe games. I recently discovered that Half-Life 2 does not save your custom FOV when you reinstall Steam. I set the FOV to 90. I uninstalled Steam if it changed anything and the Steam Cloud does not save my FOV 90 (and it also did not save the Very High Shaders from Half-Life 2's 20 Years). I started playing Half-Life 2 at 75 Degrees and it is playing well. Now I decided to tell you a little about FOV 75.

2 - VALVe developer named Kerry Davis: In Half-Life 1, we used a 90-degree field of view, or FOV, which was pretty standard for first-person shooters at the time. But during the development of Half-Life 2, we were unhappy with it. With our game being character-focused, we put a lot of effort into detailed facial and body animations, but the 90-degree FOV didn't allow players to get close enough to fully appreciate that detail. So we started experimenting with a tighter FOV and eventually settled on 75 degrees. It required some adjustment from both us and the players, and an additional FOV was needed for the view models, which are the player's weapon held at the bottom of the screen. Their models were originally built with 90 degrees in mind, so they looked distorted at 75. But this change accomplished what we wanted: Put our characters front and center in the game.

3 - The images are my screenshots, using FOV 75.
1 - FOV 75 in VALVe games. I recently discovered that Half-Life 2 does not save your custom FOV when you reinstall Steam. I set the FOV to 90. I uninstalled Steam if it changed anything and the Steam Cloud does not save my FOV 90 (and it also did not save the Very High Shaders from Half-Life 2's 20 Years). I started playing Half-Life 2 at 75 Degrees and it is playing well. Now I decided to tell you a little about FOV 75.

2 - VALVe developer named Kerry Davis: In Half-Life 1, we used a 90-degree field of view, or FOV, which was pretty standard for first-person shooters at the time. But during the development of Half-Life 2, we were unhappy with it. With our game being character-focused, we put a lot of effort into detailed facial and body animations, but the 90-degree FOV didn't allow players to get close enough to fully appreciate that detail. So we started experimenting with a tighter FOV and eventually settled on 75 degrees. It required some adjustment from both us and the players, and an additional FOV was needed for the view models, which are the player's weapon held at the bottom of the screen. Their models were originally built with 90 degrees in mind, so they looked distorted at 75. But this change accomplished what we wanted: Put our characters front and center in the game.

3 - The images are my screenshots, using FOV 75.

1 - FOV 75 in VALVe games. I recently discovered that Half-Life 2 does not save your custom FOV when you reinstall Steam. I set the FOV to 90. I uninstalled Steam if it changed anything and the Steam Cloud does not save my FOV 90 (and it also did not save the Very High Shaders from Half-Life 2's 20 Years). I started playing Half-Life 2 at 75 Degrees and it is playing well. Now I decided to tell you a little about FOV 75. 2 - VALVe developer named Kerry Davis: In Half-Life 1, we used a 90-degree…

guys i have a question if the combine revived you know the main character...shouldnt they like...give him no memories and make him like any other elite its gonna be so easy because...hes controlled (prob because plot armor)

Life's been both good and bad as of late, met my wonderful partners, got out of college, but job hunting has been one long SLOG of a wait for an interview and the water's been a little brown in town. But hey, maybe in-between things, it'll be that time again.
We'll see.

Life's been both good and bad as of late, met my wonderful partners, got out of college, but job hunting has been one long SLOG of a wait for an interview and the water's been a little brown in town. But hey, maybe in-between things, it'll be that time again. We'll see.