I have an obsession with consistency (it literally drives me crazy), so things like consistent times, non-overlapping maps, and hard-facts are the absolute greatest things I could ever wish for. Unfortunately, Half-Life LOVES to ignore those. I’m glad Entropy: Zero 2 actually follows these things accurately, even though there’s inconsistent times on purpose because of [SPOILER], but that’s an actual lore reason at least.
Another sample used in Entropy zero 2's sound files. This time its from an old zero g sample library that reappeared on altered states. also used for postal 1's credits
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Scar Zero Who is he how did he get captured how did he survive the Plan B ambush how did he fight his way all the way to the Entropic Control Facility Why is he significantly more competent than the other soldiers (minus 3650)
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New to EZ or want to know more? Have a look to the mod's lore here: steamcommunity.com/sharedfiles/f…
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