Progress on turning my hl1 player model of myself (the only thing that's making this related to hl) into a Quake 2 player model. I've had to animate all the animations for the character, got it exported right with help of a person from the quake modding discord I visit, and now it works in-game... Kind of... The character is working fine but the weapon models that they hold is separate from the actual model. I've done the proper animations for those as well but whenever I try to export a md2 mod…
A family picnic Commissioned by my friend Rusonance (ruru)
Never designed a Xen level, so i gave it my first shot.
24 HOURS TO GO! Tomorrow 14 August 2021 Half-Life fans from around the world will come together to try break the Half-Life 2 SteamCharts All Time Peak player record. To join in, simply play Half-Life 2 throughout tomorrow from 3pm GMT to help Break that Bar! Also - tune in to our channel to see @robo stream his playthrough PLUS join us after for a match of HL2DM on our brand new server (details coming soon!).
I can't break the bar with you guys since i don't have half life nor its series and probably won't buy it due to my pc being crispy sorry guys
I started implementing decals and gibs and the possibility of crushing enemies with pushable objects!