LambdaGeneration
woody

woody

@woody

hi, i do the bleep bloop in various software and make colors and magic appear on your computer monitor.

Joined 14 Aug 2021
Phoenix, Arizona
woody#1714
12 Posts
3 Followers
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Progress on turning my hl1 player model of myself (the only thing that's making this related to hl) into a Quake 2 player model. I've had to animate all the animations for the character, got it exported right with help of a person from the quake modding discord I visit, and now it works in-game... Kind of... The character is working fine but the weapon models that they hold is separate from the actual model. I've done the proper animations for those as well but whenever I try to export a md2 model on my end it doesn't load that model in-game. For example, I tried exporting the shotgun model but in game when using it, it looks like the player model is trying to air guitar a dude to death. Which is kinda funny but it's not what I'm trying to do lol. I would ask that same guy to help me out exporting but I feel I should get it sorted on my end cuz it feels like a dumb thing to ask people to do when I probs have the answer to my lil' conundrum right in front of me (that and Quake 2 got quite a bit of weapon models).
Progress on turning my hl1 player model of myself (the only thing that's making this related to hl) into a Quake 2 player model. I've had to animate all the animations for the character, got it exported right with help of a person from the quake modding discord I visit, and now it works in-game... Kind of... The character is working fine but the weapon models that they hold is separate from the actual model. I've done the proper animations for those as well but whenever I try to export a md2 model on my end it doesn't load that model in-game. For example, I tried exporting the shotgun model but in game when using it, it looks like the player model is trying to air guitar a dude to death. Which is kinda funny but it's not what I'm trying to do lol. I would ask that same guy to help me out exporting but I feel I should get it sorted on my end cuz it feels like a dumb thing to ask people to do when I probs have the answer to my lil' conundrum right in front of me (that and Quake 2 got quite a bit of weapon models).
Progress on turning my hl1 player model of myself (the only thing that's making this related to hl) into a Quake 2 player model. I've had to animate all the animations for the character, got it exported right with help of a person from the quake modding discord I visit, and now it works in-game... Kind of... The character is working fine but the weapon models that they hold is separate from the actual model. I've done the proper animations for those as well but whenever I try to export a md2 model on my end it doesn't load that model in-game. For example, I tried exporting the shotgun model but in game when using it, it looks like the player model is trying to air guitar a dude to death. Which is kinda funny but it's not what I'm trying to do lol. I would ask that same guy to help me out exporting but I feel I should get it sorted on my end cuz it feels like a dumb thing to ask people to do when I probs have the answer to my lil' conundrum right in front of me (that and Quake 2 got quite a bit of weapon models).

Progress on turning my hl1 player model of myself (the only thing that's making this related to hl) into a Quake 2 player model. I've had to animate all the animations for the character, got it exported right with help of a person from the quake modding discord I visit, and now it works in-game... Kind of... The character is working fine but the weapon models that they hold is separate from the actual model. I've done the proper animations for those as well but whenever I try to export a md2 mod…

24 HOURS TO GO! 

Tomorrow 14 August 2021 Half-Life fans from around the world will come together to try break the Half-Life 2 SteamCharts All Time Peak player record.

To join in, simply play Half-Life 2 throughout tomorrow from 3pm GMT to help Break that Bar!

Also - tune in to our channel to see @robo stream his playthrough PLUS join us after for a match of HL2DM on our brand new server (details coming soon!).

24 HOURS TO GO! Tomorrow 14 August 2021 Half-Life fans from around the world will come together to try break the Half-Life 2 SteamCharts All Time Peak player record. To join in, simply play Half-Life 2 throughout tomorrow from 3pm GMT to help Break that Bar! Also - tune in to our channel to see @robo stream his playthrough PLUS join us after for a match of HL2DM on our brand new server (details coming soon!).

metrochuckel21
hl24
hl221
consulsmile10
crowbar11
gordonfreeman7
gordonhappy8
lambdaspary7
baf5
lambdagen6

I can't break the bar with you guys since i don't have half life nor its series and probably won't buy it due to my pc being crispy sorry guys

hl23
I started implementing decals and gibs and the possibility of crushing enemies with pushable objects!

I started implementing decals and gibs and the possibility of crushing enemies with pushable objects!

crate42
hl2dm18
headcrab18
gordonhappy9
barnpog1