thegroovyintelligentreject

thegroovyintelligentreject

@groovyreject

I make trippy stuff!

Joined 16 Jun 2021
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I forgot about this concept art I did a while back, I figure since I've been doing some more modding stuff recently it's time I try to put it into action with some slight visual changes. Here are some WIP screenies, rn I'm working on the textures for this room, then after that I'mma work on the models
I forgot about this concept art I did a while back, I figure since I've been doing some more modding stuff recently it's time I try to put it into action with some slight visual changes. Here are some WIP screenies, rn I'm working on the textures for this room, then after that I'mma work on the models
I forgot about this concept art I did a while back, I figure since I've been doing some more modding stuff recently it's time I try to put it into action with some slight visual changes. Here are some WIP screenies, rn I'm working on the textures for this room, then after that I'mma work on the models
I forgot about this concept art I did a while back, I figure since I've been doing some more modding stuff recently it's time I try to put it into action with some slight visual changes. Here are some WIP screenies, rn I'm working on the textures for this room, then after that I'mma work on the models

I forgot about this concept art I did a while back, I figure since I've been doing some more modding stuff recently it's time I try to put it into action with some slight visual changes. Here are some WIP screenies, rn I'm working on the textures for this room, then after that I'mma work on the models

alyxpog3
Worked more on the reference model I plan to use for my art/animation stuff. I plan on mostly using this model as a reference and try not to trace it all the time, I'll only do that if I'm dealing with a really funky camera angle/fov, or if I'm really struggling on something. Not saying it would be a crime to trace the model all the time since I'm the one who made it, but I wouldn't want things to look heavily rotoscoped if I was doing a 2D animation. I think I might try to draw some Half-Life characters using the reference model tomorrow.
Worked more on the reference model I plan to use for my art/animation stuff. I plan on mostly using this model as a reference and try not to trace it all the time, I'll only do that if I'm dealing with a really funky camera angle/fov, or if I'm really struggling on something. Not saying it would be a crime to trace the model all the time since I'm the one who made it, but I wouldn't want things to look heavily rotoscoped if I was doing a 2D animation. I think I might try to draw some Half-Life characters using the reference model tomorrow.
Worked more on the reference model I plan to use for my art/animation stuff. I plan on mostly using this model as a reference and try not to trace it all the time, I'll only do that if I'm dealing with a really funky camera angle/fov, or if I'm really struggling on something. Not saying it would be a crime to trace the model all the time since I'm the one who made it, but I wouldn't want things to look heavily rotoscoped if I was doing a 2D animation. I think I might try to draw some Half-Life characters using the reference model tomorrow.
Worked more on the reference model I plan to use for my art/animation stuff. I plan on mostly using this model as a reference and try not to trace it all the time, I'll only do that if I'm dealing with a really funky camera angle/fov, or if I'm really struggling on something. Not saying it would be a crime to trace the model all the time since I'm the one who made it, but I wouldn't want things to look heavily rotoscoped if I was doing a 2D animation. I think I might try to draw some Half-Life characters using the reference model tomorrow.

Worked more on the reference model I plan to use for my art/animation stuff. I plan on mostly using this model as a reference and try not to trace it all the time, I'll only do that if I'm dealing with a really funky camera angle/fov, or if I'm really struggling on something. Not saying it would be a crime to trace the model all the time since I'm the one who made it, but I wouldn't want things to look heavily rotoscoped if I was doing a 2D animation. I think I might try to draw some Half-Life c…

what2
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