Post

Half-Life: Dark Matter

A rather successful shot I would say!

woody
woody
Aug 28, 2021

with a bit more variation of height with the cliff walls you'd be perfectly on track. One thing I learned with Xen is that verticality is key. To make the most unnatural look natural.

Half-Life: Dark Matter

Funnily enough a lot of the cliffs in Blue Shift's Xen are the same height, looks a bit flat as a result...

Reply to Half-Life: Dark Matter
woody
woody
Sep 20, 2021

My impression was that Blue Shift was originally designed with consoles in mind, that may or may not be the reason for why any wide open areas tend to lack complex detail to maintain performance.

LiamBull1996
LiamBull1996
Aug 23, 2021

Look's pretty damn good!

8 Brick (Civil Protection)

It’s a great start for a Xen level design!

Instλnt Messenger
Instλnt Messenger
Aug 22, 2021

looks kinda classic 🤔

John Pot
John Pot
Aug 22, 2021

This is supper good for a first shot. You will be Hired almost immediately by some dude who can't design a Xen Level at all

Baconツ
Baconツ
Aug 22, 2021

looks hella great!

MPS
MPS
Aug 22, 2021

Thanks!