with a bit more variation of height with the cliff walls you'd be perfectly on track. One thing I learned with Xen is that verticality is key. To make the most unnatural look natural.
My impression was that Blue Shift was originally designed with consoles in mind, that may or may not be the reason for why any wide open areas tend to lack complex detail to maintain performance.
A rather successful shot I would say!
with a bit more variation of height with the cliff walls you'd be perfectly on track. One thing I learned with Xen is that verticality is key. To make the most unnatural look natural.
Funnily enough a lot of the cliffs in Blue Shift's Xen are the same height, looks a bit flat as a result...
My impression was that Blue Shift was originally designed with consoles in mind, that may or may not be the reason for why any wide open areas tend to lack complex detail to maintain performance.
Look's pretty damn good!
It’s a great start for a Xen level design!
looks kinda classic 🤔
This is supper good for a first shot. You will be Hired almost immediately by some dude who can't design a Xen Level at all
looks hella great!
Thanks!