Suparsonik

Suparsonik

@suparsonik

She/her, incase that wasn't already obvious. Been around long enough to know better, but not long enough to stop. Goldsource modder since 2009 in some form or another. Half-Life: Particle Fusion lead.

Joined 25 Jun 2021
Ijincho, Yokohama
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From the archives:

Here's a quick sketch I whipped up for the level layout for Unforeseen Consequences for Half-Life: Absolute Zero!

Was done on the 19th of December of 2015. It would of been 7 years ago yesterday! 10 days later we would launch the mod page for HLAZ onto ModDB.

From the archives: Here's a quick sketch I whipped up for the level layout for Unforeseen Consequences for Half-Life: Absolute Zero! Was done on the 19th of December of 2015. It would of been 7 years ago yesterday! 10 days later we would launch the mod page for HLAZ onto ModDB.

Hi there and Happy New Year! I managed to get a nice 8 x 10 Collete print on Streamily that I'm happy to personalize and autograph for only $25. Lots of other prints are on sale there too. Spread the word and know that proceeds are going to charity. Thanks so much! Www.streamily.com/laniminella

(Edited)
Did you know that Power Up survived that October 1997 restart of Half-Life story without much changes throughout development? Minor layout changes and aesthetic changes is the most that happened to it.

Security Complex and Alien Research Lab also survived the restart up until sometime in 1998 (likely around April of 1998.) 

"Forget About Freeman" and Lambda Complex also survived, but with major changes after the restart in October of 97 and then had large amounts of the chapter changed and/or removed post-E3 1998. 

Surface Tension also survived from the original design, but had its starting map changed by April of 1998 and had Geo inserted into it post-E3 1998. Along with some possible unknown changes to the end of the chapter.

Office Complex partially survived, but had major overhauls done to it after the restart.

It is possible that Apprehension also survived the restart, but this chapter wasn't known til the development restart, so it isn't possible to prove it. But it is known that by early 1998 that the chapter was very similar to the final chapter.

Did you know that Power Up survived that October 1997 restart of Half-Life story without much changes throughout development? Minor layout changes and aesthetic changes is the most that happened to it. Security Complex and Alien Research Lab also survived the restart up until sometime in 1998 (likely around April of 1998.) "Forget About Freeman" and Lambda Complex also survived, but with major changes after the restart in October of 97 and then had large amounts of the chapter changed and/or …

Did you know that Surface Tension originally started with Boot Camp?

There's concept art remaining for this iteration of the map. It had the same opening as seen in the "changelevel" area of Alien Research Lab (C2A4) to C2A5. Judging by the concept, it is likely that not much of the chapter was too different from the later version. You still went onto the Cliffside and ended up in the Military Camp section. It is unknown to how much the map differed in the early/mid 97 version of the chapter to the late 97 version of the chapter (how much differed beyond Cliffside) as late 97 marked the point where they started heavily revising HL. It is possible that Surface Tension went mostly unchanged (sans the new opening) until after E3 1998.

It would be replaced by the Dam sometime in April of 1998, ValveVisit.avi would of documented the Dam as it was being worked on.
Did you know that Surface Tension originally started with Boot Camp?

There's concept art remaining for this iteration of the map. It had the same opening as seen in the "changelevel" area of Alien Research Lab (C2A4) to C2A5. Judging by the concept, it is likely that not much of the chapter was too different from the later version. You still went onto the Cliffside and ended up in the Military Camp section. It is unknown to how much the map differed in the early/mid 97 version of the chapter to the late 97 version of the chapter (how much differed beyond Cliffside) as late 97 marked the point where they started heavily revising HL. It is possible that Surface Tension went mostly unchanged (sans the new opening) until after E3 1998.

It would be replaced by the Dam sometime in April of 1998, ValveVisit.avi would of documented the Dam as it was being worked on.
Did you know that Surface Tension originally started with Boot Camp?

There's concept art remaining for this iteration of the map. It had the same opening as seen in the "changelevel" area of Alien Research Lab (C2A4) to C2A5. Judging by the concept, it is likely that not much of the chapter was too different from the later version. You still went onto the Cliffside and ended up in the Military Camp section. It is unknown to how much the map differed in the early/mid 97 version of the chapter to the late 97 version of the chapter (how much differed beyond Cliffside) as late 97 marked the point where they started heavily revising HL. It is possible that Surface Tension went mostly unchanged (sans the new opening) until after E3 1998.

It would be replaced by the Dam sometime in April of 1998, ValveVisit.avi would of documented the Dam as it was being worked on.
Did you know that Surface Tension originally started with Boot Camp?

There's concept art remaining for this iteration of the map. It had the same opening as seen in the "changelevel" area of Alien Research Lab (C2A4) to C2A5. Judging by the concept, it is likely that not much of the chapter was too different from the later version. You still went onto the Cliffside and ended up in the Military Camp section. It is unknown to how much the map differed in the early/mid 97 version of the chapter to the late 97 version of the chapter (how much differed beyond Cliffside) as late 97 marked the point where they started heavily revising HL. It is possible that Surface Tension went mostly unchanged (sans the new opening) until after E3 1998.

It would be replaced by the Dam sometime in April of 1998, ValveVisit.avi would of documented the Dam as it was being worked on.

Did you know that Surface Tension originally started with Boot Camp? There's concept art remaining for this iteration of the map. It had the same opening as seen in the "changelevel" area of Alien Research Lab (C2A4) to C2A5. Judging by the concept, it is likely that not much of the chapter was too different from the later version. You still went onto the Cliffside and ended up in the Military Camp section. It is unknown to how much the map differed in the early/mid 97 version of the chapter to…

There's been a few Zoo maps that existed during Half-Life's development:
zoo.bsp (a Zoo for all Human NPCs)
g_zoo.bsp (a Zoo for all the German versions of the Human NPCs)
alien_zoo.bsp (a Zoo for all of the Xen-based NPCs)
sprzoo.bsp (a Zoo for all of the sprites in the game)

With that knowledge, the attached image shows both a Chubtoad (Xen creature) and a Rat (non-Xen creature) next to each other. If its assumed no Xen creatures were in "zoo.bsp" then this deeply implies that the Rat is in "alien_zoo.bsp."

#RatFacts

There's been a few Zoo maps that existed during Half-Life's development: zoo.bsp (a Zoo for all Human NPCs) g_zoo.bsp (a Zoo for all the German versions of the Human NPCs) alien_zoo.bsp (a Zoo for all of the Xen-based NPCs) sprzoo.bsp (a Zoo for all of the sprites in the game) With that knowledge, the attached image shows both a Chubtoad (Xen creature) and a Rat (non-Xen creature) next to each other. If its assumed no Xen creatures were in "zoo.bsp" then this deeply implies that the Rat is in "…

(Edited)
chumtoad6