Decided to remake snipe_proto_5, from john/sniper folder in WC mappack, for HL1. I tried to replicate the feel of section from just before the gargantua chase in "Surface Tension" DOWNLOAD: gamebanana.com/mods/410812 GAMEPLAY PREVIEW: youtu.be/R06CHZVfpes
From the archives: Here's a quick sketch I whipped up for the level layout for Unforeseen Consequences for Half-Life: Absolute Zero! Was done on the 19th of December of 2015. It would of been 7 years ago yesterday! 10 days later we would launch the mod page for HLAZ onto ModDB.
Hi there and Happy New Year! I managed to get a nice 8 x 10 Collete print on Streamily that I'm happy to personalize and autograph for only $25. Lots of other prints are on sale there too. Spread the word and know that proceeds are going to charity. Thanks so much! Www.streamily.com/laniminella
The Apprehension pocket dimension. Room that served no purpose, could not be accessed without noclip. Removed in the final game.
Did you know a Rat once appeared in Office Complex? Beyond this trigger_once, its completely unknown to what the intention was. #RatFacts
Did you know that Power Up survived that October 1997 restart of Half-Life story without much changes throughout development? Minor layout changes and aesthetic changes is the most that happened to it. Security Complex and Alien Research Lab also survived the restart up until sometime in 1998 (likely around April of 1998.) "Forget About Freeman" and Lambda Complex also survived, but with major changes after the restart in October of 97 and then had large amounts of the chapter changed and/or …
Did you know that Surface Tension originally started with Boot Camp? There's concept art remaining for this iteration of the map. It had the same opening as seen in the "changelevel" area of Alien Research Lab (C2A4) to C2A5. Judging by the concept, it is likely that not much of the chapter was too different from the later version. You still went onto the Cliffside and ended up in the Military Camp section. It is unknown to how much the map differed in the early/mid 97 version of the chapter to…
There's been a few Zoo maps that existed during Half-Life's development: zoo.bsp (a Zoo for all Human NPCs) g_zoo.bsp (a Zoo for all the German versions of the Human NPCs) alien_zoo.bsp (a Zoo for all of the Xen-based NPCs) sprzoo.bsp (a Zoo for all of the sprites in the game) With that knowledge, the attached image shows both a Chubtoad (Xen creature) and a Rat (non-Xen creature) next to each other. If its assumed no Xen creatures were in "zoo.bsp" then this deeply implies that the Rat is in "…
Happy Pride Month, yo. Be gay make a homophobe cry.
yknow what ive had it. im dropping this cursed shit and im ready to get called slurs. i hate my life. my..... half life if you will