Suparsonik

Suparsonik

@suparsonik

She/her, incase that wasn't already obvious. Been around long enough to know better, but not long enough to stop. Goldsource modder since 2009 in some form or another. Half-Life: Particle Fusion lead.

Joined 25 Jun 2021
Ijincho, Yokohama
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Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
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You may not know this, but in the 1.0.0.0 release of the HD pack for HL, OP4 and BS, there were actually two different gman models! The one on the left was the original HL HD gman model, and the one on the right only appeared in OP4 and BS! This was later changed in the 1.0.0.1 patch for the HD pack, and the HL specific HD gman model was dumped in favor of the one on the right for consistency. Interestingly enough, the gman on the left was shown off in early HD pack development screenshots.

You may not know this, but in the 1.0.0.0 release of the HD pack for HL, OP4 and BS, there were actually two different gman models! The one on the left was the original HL HD gman model, and the one on the right only appeared in OP4 and BS! This was later changed in the 1.0.0.1 patch for the HD pack, and the HL specific HD gman model was dumped in favor of the one on the right for consistency. Interestingly enough, the gman on the left was shown off in early HD pack development screenshots.

gmanhl113
I meant to post these immediately after the previous two posts, but Pride Month celebrations got in the way~! Anyway, these are my custom interpretations of what the DMCified multirockets and multigrenades from Dissolution of Eternity might've looked like if they were made! The corresponding weapon models are on their way as well, but these are the pickups for now!
I meant to post these immediately after the previous two posts, but Pride Month celebrations got in the way~! Anyway, these are my custom interpretations of what the DMCified multirockets and multigrenades from Dissolution of Eternity might've looked like if they were made! The corresponding weapon models are on their way as well, but these are the pickups for now!
I meant to post these immediately after the previous two posts, but Pride Month celebrations got in the way~! Anyway, these are my custom interpretations of what the DMCified multirockets and multigrenades from Dissolution of Eternity might've looked like if they were made! The corresponding weapon models are on their way as well, but these are the pickups for now!
I meant to post these immediately after the previous two posts, but Pride Month celebrations got in the way~! Anyway, these are my custom interpretations of what the DMCified multirockets and multigrenades from Dissolution of Eternity might've looked like if they were made! The corresponding weapon models are on their way as well, but these are the pickups for now!

I meant to post these immediately after the previous two posts, but Pride Month celebrations got in the way~! Anyway, these are my custom interpretations of what the DMCified multirockets and multigrenades from Dissolution of Eternity might've looked like if they were made! The corresponding weapon models are on their way as well, but these are the pickups for now!

(Edited)
barnpog6
Railgun viewmodel for Half-Life: Particle Fusion. Since I'm using the HD models, I figured I'd find a way to use the texture art made for the old model for a new experimental weapon.

Railgun viewmodel for Half-Life: Particle Fusion. Since I'm using the HD models, I figured I'd find a way to use the texture art made for the old model for a new experimental weapon.

Hey! Check out these updated shotgun ammo box pickups I did! I took a little inspiration from the Half-Life HD shotgun ammo box with the modeled out shells to make them pop a bit more, and added a new top texture + an exclusive variant for FreeDMC! The shotgun and super shotgun were left out with their new ammotypes, so we've got one of our own in the works! Can you guess what it might be~? Anywho, enjoy!
Hey! Check out these updated shotgun ammo box pickups I did! I took a little inspiration from the Half-Life HD shotgun ammo box with the modeled out shells to make them pop a bit more, and added a new top texture + an exclusive variant for FreeDMC! The shotgun and super shotgun were left out with their new ammotypes, so we've got one of our own in the works! Can you guess what it might be~? Anywho, enjoy!
Hey! Check out these updated shotgun ammo box pickups I did! I took a little inspiration from the Half-Life HD shotgun ammo box with the modeled out shells to make them pop a bit more, and added a new top texture + an exclusive variant for FreeDMC! The shotgun and super shotgun were left out with their new ammotypes, so we've got one of our own in the works! Can you guess what it might be~? Anywho, enjoy!
Hey! Check out these updated shotgun ammo box pickups I did! I took a little inspiration from the Half-Life HD shotgun ammo box with the modeled out shells to make them pop a bit more, and added a new top texture + an exclusive variant for FreeDMC! The shotgun and super shotgun were left out with their new ammotypes, so we've got one of our own in the works! Can you guess what it might be~? Anywho, enjoy!

Hey! Check out these updated shotgun ammo box pickups I did! I took a little inspiration from the Half-Life HD shotgun ammo box with the modeled out shells to make them pop a bit more, and added a new top texture + an exclusive variant for FreeDMC! The shotgun and super shotgun were left out with their new ammotypes, so we've got one of our own in the works! Can you guess what it might be~? Anywho, enjoy!

gordonhappy5
Haven't posted anything special here in awhile, so I'm just going to post some older stuff again. Here we have my remodeled forklift model as well as the man with the plan himself, Gus. All works in progress at this point that they were screenshotted.
Haven't posted anything special here in awhile, so I'm just going to post some older stuff again. Here we have my remodeled forklift model as well as the man with the plan himself, Gus. All works in progress at this point that they were screenshotted.
Haven't posted anything special here in awhile, so I'm just going to post some older stuff again. Here we have my remodeled forklift model as well as the man with the plan himself, Gus. All works in progress at this point that they were screenshotted.
Haven't posted anything special here in awhile, so I'm just going to post some older stuff again. Here we have my remodeled forklift model as well as the man with the plan himself, Gus. All works in progress at this point that they were screenshotted.

Haven't posted anything special here in awhile, so I'm just going to post some older stuff again. Here we have my remodeled forklift model as well as the man with the plan himself, Gus. All works in progress at this point that they were screenshotted.

I never really liked how the DMC backpack model was just a lazy recolour of the TFC backpack, so I set out to make a new one that bears more of a resemblance to the DMC models while also looking more like the original Quake backpack! I'm not a great texture artist though, so I asked @dakashi for help, and this was the result! A brand-spankin' new backpack model for DMC and FreeDMC~!
I never really liked how the DMC backpack model was just a lazy recolour of the TFC backpack, so I set out to make a new one that bears more of a resemblance to the DMC models while also looking more like the original Quake backpack! I'm not a great texture artist though, so I asked @dakashi for help, and this was the result! A brand-spankin' new backpack model for DMC and FreeDMC~!
I never really liked how the DMC backpack model was just a lazy recolour of the TFC backpack, so I set out to make a new one that bears more of a resemblance to the DMC models while also looking more like the original Quake backpack! I'm not a great texture artist though, so I asked @dakashi for help, and this was the result! A brand-spankin' new backpack model for DMC and FreeDMC~!
I never really liked how the DMC backpack model was just a lazy recolour of the TFC backpack, so I set out to make a new one that bears more of a resemblance to the DMC models while also looking more like the original Quake backpack! I'm not a great texture artist though, so I asked @dakashi for help, and this was the result! A brand-spankin' new backpack model for DMC and FreeDMC~!

I never really liked how the DMC backpack model was just a lazy recolour of the TFC backpack, so I set out to make a new one that bears more of a resemblance to the DMC models while also looking more like the original Quake backpack! I'm not a great texture artist though, so I asked @dakashi for help, and this was the result! A brand-spankin' new backpack model for DMC and FreeDMC~!

barnpog6
So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.
So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.
So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.
So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.

So here's what I've been working on as of late! Take a look at the map remake! Behold! My unreleased map, City 7, reborn! I'm still working on getting it into a compilable state but it is very close to completion. It will be for OpFor deathmatch. I may or may not make two versions, one with CTF powerups and one without. The gimmick for this map is low gravity with moving barnacle grapple points to fly around the map, making it very fast paced.

barnpog7
hammer8
More lab props! The last one is based on the dissection_tools model from Half-Life: Decay, but I improved on it further and made a new variation of it. It's even animated so it can be posed differently! How cool is that?
More lab props! The last one is based on the dissection_tools model from Half-Life: Decay, but I improved on it further and made a new variation of it. It's even animated so it can be posed differently! How cool is that?
More lab props! The last one is based on the dissection_tools model from Half-Life: Decay, but I improved on it further and made a new variation of it. It's even animated so it can be posed differently! How cool is that?
More lab props! The last one is based on the dissection_tools model from Half-Life: Decay, but I improved on it further and made a new variation of it. It's even animated so it can be posed differently! How cool is that?

More lab props! The last one is based on the dissection_tools model from Half-Life: Decay, but I improved on it further and made a new variation of it. It's even animated so it can be posed differently! How cool is that?

Same Half-Life: Particle Fusion shotgun from before but with some minor tweaks to make it look a bit better. Also adjusted FOV for widescreen in this shot.

Same Half-Life: Particle Fusion shotgun from before but with some minor tweaks to make it look a bit better. Also adjusted FOV for widescreen in this shot.

kapow1