Theuaredead`

Theuaredead`

@theuaredead

My brain is chock full of useless information about Half-Life.

Joined 29 Jun 2021
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You can't stop me from posting anything I want here. This is my own private domicile.

Here's some photos of really early Half-Life as seen in some French E3 97 coverage. Its spliced in-between footage of Half-Life's first trailer. 

Depicts the cut chapters C3A4 and Security Complex (C1A3).
Here's some photos of really early Half-Life as seen in some French E3 97 coverage. Its spliced in-between footage of Half-Life's first trailer. 

Depicts the cut chapters C3A4 and Security Complex (C1A3).
Here's some photos of really early Half-Life as seen in some French E3 97 coverage. Its spliced in-between footage of Half-Life's first trailer. 

Depicts the cut chapters C3A4 and Security Complex (C1A3).

Here's some photos of really early Half-Life as seen in some French E3 97 coverage. Its spliced in-between footage of Half-Life's first trailer. Depicts the cut chapters C3A4 and Security Complex (C1A3).

barnpog2
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)

There's something quite amusing with the development screenshots of C3A2. The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms. (First and third photos are pre-release and second and fourth photo are retail.)

blackmesa3
For many years, it has been speculated that there was a cut weapon in Half-Life known as the "Zero Point Generator."

However...

This is the original name of the Gauss Gun! If you take a moment to compare the Day One skill file to the one in the final game, you would notice that the Zero Point Generator is in the same spot as the Gauss Gun. The skill file also shows that the original name of the Egon Gun was the Tau Cannon before it was given to the Gauss Gun.

How exactly this piece of mis-information stayed around for over 10 years is quite baffling.

For many years, it has been speculated that there was a cut weapon in Half-Life known as the "Zero Point Generator." However... This is the original name of the Gauss Gun! If you take a moment to compare the Day One skill file to the one in the final game, you would notice that the Zero Point Generator is in the same spot as the Gauss Gun. The skill file also shows that the original name of the Egon Gun was the Tau Cannon before it was given to the Gauss Gun. How exactly this piece of mis-inf…

xencrystal4
Did you know that Half-Life had Alias Model (Quake Model) support up until 2013?

That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows!

First Image: Half-Life RC4 (November 1st, 1998)
Second Image: Half-Life Build 4554 (June 15th, 2009)
Did you know that Half-Life had Alias Model (Quake Model) support up until 2013?

That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows!

First Image: Half-Life RC4 (November 1st, 1998)
Second Image: Half-Life Build 4554 (June 15th, 2009)

Did you know that Half-Life had Alias Model (Quake Model) support up until 2013? That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows! First Image: Half-Life RC4 (November 1st, 1998) Second Image: Half-Life Build 4554 (June 15th, 2009)

missingtexture15
I've been thinking about returning to this project. If so, I wonder if it would be at all possible to get it done before the 25th anniversary of HL.

"But Theuaredead, that's just Untimely Demise in Opposing Force, I don't see anything different!" you proclaim.

That's precisely the point; that means it is doing its job. ;)

I've been thinking about returning to this project. If so, I wonder if it would be at all possible to get it done before the 25th anniversary of HL. "But Theuaredead, that's just Untimely Demise in Opposing Force, I don't see anything different!" you proclaim. That's precisely the point; that means it is doing its job. ;)

opposingforce3

I like GoldSource. Did you know that GoldSource does checks for the Quake Mission Packs because Valve never stripped the code from the original Quake source code?

gaben5