Theuaredead`

Theuaredead`

@theuaredead

My brain is chock full of useless information about Half-Life.

Joined 29 Jun 2021
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Two Years
Two Years
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Lets pour one out for the fallen GoldSource solders that fell victim to the 25th anniversary update:
Counter-Strike
Counter-Strike: Condition Zero
Counter-Strike: Condition Zero Deleted Scenes
Day of Defeat
Half-Life: Blue Shift
Deathmatch Classic

and all of the menus for everything but Half-Life 1.

Will it be fixed?
Yeah, probably. Hopefully sooner than later.

Lets pour one out for the fallen GoldSource solders that fell victim to the 25th anniversary update: Counter-Strike Counter-Strike: Condition Zero Counter-Strike: Condition Zero Deleted Scenes Day of Defeat Half-Life: Blue Shift Deathmatch Classic and all of the menus for everything but Half-Life 1. Will it be fixed? Yeah, probably. Hopefully sooner than later.

Here's some photos of really early Half-Life as seen in some French E3 97 coverage. Its spliced in-between footage of Half-Life's first trailer. 

Depicts the cut chapters C3A4 and Security Complex (C1A3).
Here's some photos of really early Half-Life as seen in some French E3 97 coverage. Its spliced in-between footage of Half-Life's first trailer. 

Depicts the cut chapters C3A4 and Security Complex (C1A3).
Here's some photos of really early Half-Life as seen in some French E3 97 coverage. Its spliced in-between footage of Half-Life's first trailer. 

Depicts the cut chapters C3A4 and Security Complex (C1A3).

Here's some photos of really early Half-Life as seen in some French E3 97 coverage. Its spliced in-between footage of Half-Life's first trailer. Depicts the cut chapters C3A4 and Security Complex (C1A3).

barnpog3
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)
There's something quite amusing with the development screenshots of C3A2.

The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms.

(First and third photos are pre-release and second and fourth photo are retail.)

There's something quite amusing with the development screenshots of C3A2. The maps are mostly untouched between retail and the maps from around mid-1998. Some minor changes like a hallway being closed up and the portal sprites just being colored rectangular prisms. (First and third photos are pre-release and second and fourth photo are retail.)

blackmesa3
For many years, it has been speculated that there was a cut weapon in Half-Life known as the "Zero Point Generator."

However...

This is the original name of the Gauss Gun! If you take a moment to compare the Day One skill file to the one in the final game, you would notice that the Zero Point Generator is in the same spot as the Gauss Gun. The skill file also shows that the original name of the Egon Gun was the Tau Cannon before it was given to the Gauss Gun.

How exactly this piece of mis-information stayed around for over 10 years is quite baffling.

For many years, it has been speculated that there was a cut weapon in Half-Life known as the "Zero Point Generator." However... This is the original name of the Gauss Gun! If you take a moment to compare the Day One skill file to the one in the final game, you would notice that the Zero Point Generator is in the same spot as the Gauss Gun. The skill file also shows that the original name of the Egon Gun was the Tau Cannon before it was given to the Gauss Gun. How exactly this piece of mis-inf…

xencrystal4
Did you know that Half-Life had Alias Model (Quake Model) support up until 2013?

That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows!

First Image: Half-Life RC4 (November 1st, 1998)
Second Image: Half-Life Build 4554 (June 15th, 2009)
Did you know that Half-Life had Alias Model (Quake Model) support up until 2013?

That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows!

First Image: Half-Life RC4 (November 1st, 1998)
Second Image: Half-Life Build 4554 (June 15th, 2009)

Did you know that Half-Life had Alias Model (Quake Model) support up until 2013? That's right! The 2013 Steampipe update broke Alias Models! Why!? Who knows! First Image: Half-Life RC4 (November 1st, 1998) Second Image: Half-Life Build 4554 (June 15th, 2009)

missingtexture15