Happy International Cat Day 2024! š± Uni demands you share your cute cat pics today with #UniGeneration.
Some 3D renders (and gifs) I did of Saprina (a sapper girl OC I made a year ago), as assets for a video I made. Watch the video here (it has downloads for TF2 mods and SFM/GMod addons if you want that stuff)! youtube.com/watch?v=k_H4VZe-H78
Custom particle system I made & custom animation for a miku CSS playermodel around 2010-ish. Was ment to be a machinima version of this: ( nicovideo.jp/watch/sm11509720 ) but lost the project before I finished it and moved onto other things. This WIP gif is the only thing left of it
Back in 2015, I had an idea in my head for making a self-contained model that has smoke and ember effects without needing to use external using sprites, particles or texture-based animation. This is what I came up with: The smoke is a flanged uncapped cylinder that uses a gradient texture in additive mode and is distorted and controlled with animated bones (bones are seen in the third image as blue dots and yellow lines representing parent hierarchy). The embers is a piece of geometry that is bā¦
Beta Hazard course footage? Posted three years ago? itās more likely than you think. youtu.be/layvW9awTrU
i've been having too much fun remaking the tau cannon, WIP! <3
Been working on a single analog sick or N64 controller mode. Featuring auto camera turning with some adjustment similar to Mario 64, and enemy lock on with the ability to swap and toggle current enemies. Still heavy WIP.
A guy with a MIT in theoretical physics (model here: gamebanana.com/mods/491994)