Okay guys i well teach you all how to port particles to any weapon models Step 1 you need Crowbar tool step 2 you need a weapon model step 3 decompile the model step 4 open the qc file using notepad++ step 5 copy this Particle code "{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_pistol follow_attachment muzzle" } " step 5 compile the mod step 6 use the MW2019 muzzleflash for testing step 7 open half life 2 using this code "-tools -console" step 8 click tools and particle editor step 9 click the muzzleflash particle on the hl2/particles step 10 play the game now your finish i well make a video of this soon but not right now :')
Since the Portal Companion Collection brought Source to the Switch, and Half-Life 2 files were found in there... I made a North American (ESRB) Switch cover for this game. Only thing left is a "Breadmen" logo.
Reposting this since I originally posted it before the entropy zero 2 category was made :p
Reworked explosion effects for Half-Life 1: MMod! -Satchel Explosion -RPG Rocket Explosion -Tripmine Explosion -Grenade Ground and Air Explosion
Coming soonā¢
After 6 years in development hopefully it will be worth the wait.
Half Life Alyx but it's a 90s Sci-Fi film and made in S2FM not AI. More to come.
The people who tried to sell us real-life Valve's replied. They didn't answer my question, shall I tell them we absolutely only work with red Valves or no deal? š¤£ Original post: community.lambdageneration.com/lā¦