The Classic Collection is the ultimate repack & restoration of Half-Life, Opposing Force, Blue Shift, and more. Coming January 2025.
Game night for ZAMNHLMP on Friday 4TH October @ 8 PM BST! Feel free to join in; the event will be hosted in our Discord Server discord.gg/ws7nuawyY2
One of my most useless possessions, but I still love it.
I'm writing this 4h after the end of 19th Nov 2023. It's still hard to believe that Half-Life is twenty five years old. Easier said than believed. Since a young age I've been invested in this franchise, my first game actually being Portal: Still Alive on the Xbox 360. I was watching a facts video about Portal where I found out about Valve's legacy and its ties with Half-Life. Thus, I got curious and played HL1 on my crappy HP PC and loved it. That was about 10-11 years ago. Since then, Half-Life as a game has had such a positive impact on my life. I've spent countless hours messing about with cheats in campaign, playing in random HLDM servers, in experimenting with mods [as you may have seen with The Phoenix Project Software]. Nowadays I invest most of my free time to producing an ambitious mod for Half-Life and its multiplayer. This year I finally took up the task of completing Black Mesa which I've owned on Steam since 2016. I was simply breathtaken by Crowbar Collective's work, …
Helpful Info about mods on the 25TH Anniversary Update: The debug error you may be able to see is an engineside problem. This is up to Valve to fix, which hopefully they will [and when they push an updated SDK]. You can test the new "WON" UI skin in your mod by copying the client, GameUI & hl DLLs from the valve folder to your mod folder. Thankfully, HL still uses VGUI with some new features -- You will need to update your GameMenu.res file to add new "HelpText" strings to your menu listings, and you will need to copy the trackerscheme.res file from the valve resource folder to your mod's resource folder and change the colours & fonts to your liking. You will notice that there are new colour strings for glow effects et al. There's now a video intro system which will play a defined WEBM file in media\StartupVids.txt alongside sound\UI\valve_sound.wav -- you can replace the WEBM and sound file to whatever you want in your mod. Users can skip with the spacebar or enter key. Keep in mi…
Just checking in.
Been a while since I've been here. What's the community's stance on seeing cinematic style cutscenes in a Half-Life 1 mod? Not too long to make the game boring, but just to reveal some cool storytelling that can't be done well from just the player's POV.
Bounce during the night-time. From ZAMNHLMP 2.6 by @phoenixsoftware
If Half-Life 2 is so good, why won't they make a Half-Life 2 2? Smh my head.