LambdaGeneration
Proto

Proto

@iliketurtles45

Half-Life fan

Joined 14 Jun 2021
elis lab
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"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."
"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."
"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."
"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."

"The Advisor drifted back into the library, where it would abandon its hideous host body and return to artificial stasis. A place where it would luxuriate in a paradise of thought and dream of the day when time itself would be prostrate before the Shu’ulathoi’s invisible empire."

hl25
Trying a new method for GoldSrc texturing! Been a hot minute since I used Substance Designer, and I got a wee bit frustrated with it. So I took some inspiration from Gunman Chronicles, and tried making textures sculpturally. But instead of taking photos of clay (they seriously did that!), these are renders of 3d stuff made in blender.

I think I like this method a lot :)
Trying a new method for GoldSrc texturing! Been a hot minute since I used Substance Designer, and I got a wee bit frustrated with it. So I took some inspiration from Gunman Chronicles, and tried making textures sculpturally. But instead of taking photos of clay (they seriously did that!), these are renders of 3d stuff made in blender.

I think I like this method a lot :)
Trying a new method for GoldSrc texturing! Been a hot minute since I used Substance Designer, and I got a wee bit frustrated with it. So I took some inspiration from Gunman Chronicles, and tried making textures sculpturally. But instead of taking photos of clay (they seriously did that!), these are renders of 3d stuff made in blender.

I think I like this method a lot :)
Trying a new method for GoldSrc texturing! Been a hot minute since I used Substance Designer, and I got a wee bit frustrated with it. So I took some inspiration from Gunman Chronicles, and tried making textures sculpturally. But instead of taking photos of clay (they seriously did that!), these are renders of 3d stuff made in blender.

I think I like this method a lot :)

Trying a new method for GoldSrc texturing! Been a hot minute since I used Substance Designer, and I got a wee bit frustrated with it. So I took some inspiration from Gunman Chronicles, and tried making textures sculpturally. But instead of taking photos of clay (they seriously did that!), these are renders of 3d stuff made in blender. I think I like this method a lot :)

(Edited)
During my free time at work ... a little sketch, then, colorization at home !

Some desert Combine Operator and Synth Trooper.
During my free time at work ... a little sketch, then, colorization at home !

Some desert Combine Operator and Synth Trooper.
During my free time at work ... a little sketch, then, colorization at home !

Some desert Combine Operator and Synth Trooper.

During my free time at work ... a little sketch, then, colorization at home ! Some desert Combine Operator and Synth Trooper.

Part 1

Sup everyone, I'm back with more content for you all. What you see here is a concept of first level for mod I work on. It's old, not using that anymore but kept the screenshots because It looks freaking awesome!

It supposed to be a building's basement where the mod used to start from basically. 

I'll show you more screenshots in the next post.
Part 1

Sup everyone, I'm back with more content for you all. What you see here is a concept of first level for mod I work on. It's old, not using that anymore but kept the screenshots because It looks freaking awesome!

It supposed to be a building's basement where the mod used to start from basically. 

I'll show you more screenshots in the next post.
Part 1

Sup everyone, I'm back with more content for you all. What you see here is a concept of first level for mod I work on. It's old, not using that anymore but kept the screenshots because It looks freaking awesome!

It supposed to be a building's basement where the mod used to start from basically. 

I'll show you more screenshots in the next post.
Part 1

Sup everyone, I'm back with more content for you all. What you see here is a concept of first level for mod I work on. It's old, not using that anymore but kept the screenshots because It looks freaking awesome!

It supposed to be a building's basement where the mod used to start from basically. 

I'll show you more screenshots in the next post.

Part 1 Sup everyone, I'm back with more content for you all. What you see here is a concept of first level for mod I work on. It's old, not using that anymore but kept the screenshots because It looks freaking awesome! It supposed to be a building's basement where the mod used to start from basically. I'll show you more screenshots in the next post.

(Edited)
9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! 

To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.
9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! 

To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.
9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! 

To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.
9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! 

To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.

9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.

thanksalotblackmesa20
blackmesa24
xencrystal18
alyxpog14