Thanks to @bacontsu I implemented cables instead of brush ones I used. Here I enable and disable the "wind".
The most evil thing I ever made.
![gmantroll](https://media.cdn.community.lambdageneration.com/emojis/gmantroll.png?size=normal)
![freeze](https://media.cdn.community.lambdageneration.com/emojis/freeze.png?size=normal)
![baf](https://media.cdn.community.lambdageneration.com/emojis/baf.png?size=normal)
![what](https://media.cdn.community.lambdageneration.com/emojis/what.png?size=normal)
![stahp](https://media.cdn.community.lambdageneration.com/emojis/stahp.png?size=normal)
![alyxgun](https://media.cdn.community.lambdageneration.com/emojis/alyxgun.png?size=normal)
Very early test of Portal in Goldsource
![valve](https://media.cdn.community.lambdageneration.com/emojis/valve.png?size=normal)
![barnpog](https://media.cdn.community.lambdageneration.com/emojis/barnpog.png?size=normal)
![stahp](https://media.cdn.community.lambdageneration.com/emojis/stahp.png?size=normal)
![hl](https://media.cdn.community.lambdageneration.com/emojis/hl.png?size=normal)
![Hello again, I might be back to the site. It's been quite a while from Through The City's The Awoken Demo release and it was... embarrassing. From so far what I made it was very a dissapointing version of the mod that barely included anything.
So we haven't started working on second chapter but instead overhaul the mod. I tried to gather more people on the team helping with bits like coding, writing or just giving second thoughts on the ideas. I took a look on what made The Awoken Demo so poorly designed and reworking improving or making whole maps from scratch again and release revamped version of the demo ONCE IT'S FINISHED.
I may be trying to post some bits and updates on the mod here what we've done so far, but for now I just give a screenshots of the reworked maps that were in the first chapter! Thanks for your patience.](https://media.cdn.community.lambdageneration.com/media-images/1677087485846DEkDEDvwBzBRBNDp.png?size=normal)
![Hello again, I might be back to the site. It's been quite a while from Through The City's The Awoken Demo release and it was... embarrassing. From so far what I made it was very a dissapointing version of the mod that barely included anything.
So we haven't started working on second chapter but instead overhaul the mod. I tried to gather more people on the team helping with bits like coding, writing or just giving second thoughts on the ideas. I took a look on what made The Awoken Demo so poorly designed and reworking improving or making whole maps from scratch again and release revamped version of the demo ONCE IT'S FINISHED.
I may be trying to post some bits and updates on the mod here what we've done so far, but for now I just give a screenshots of the reworked maps that were in the first chapter! Thanks for your patience.](https://media.cdn.community.lambdageneration.com/media-images/1677087485846DCC9D6DyCiCJCDdD.png?size=normal)
![Hello again, I might be back to the site. It's been quite a while from Through The City's The Awoken Demo release and it was... embarrassing. From so far what I made it was very a dissapointing version of the mod that barely included anything.
So we haven't started working on second chapter but instead overhaul the mod. I tried to gather more people on the team helping with bits like coding, writing or just giving second thoughts on the ideas. I took a look on what made The Awoken Demo so poorly designed and reworking improving or making whole maps from scratch again and release revamped version of the demo ONCE IT'S FINISHED.
I may be trying to post some bits and updates on the mod here what we've done so far, but for now I just give a screenshots of the reworked maps that were in the first chapter! Thanks for your patience.](https://media.cdn.community.lambdageneration.com/media-images/1677087485847BTJDOSBbBqtLBlCW.png?size=normal)
![Hello again, I might be back to the site. It's been quite a while from Through The City's The Awoken Demo release and it was... embarrassing. From so far what I made it was very a dissapointing version of the mod that barely included anything.
So we haven't started working on second chapter but instead overhaul the mod. I tried to gather more people on the team helping with bits like coding, writing or just giving second thoughts on the ideas. I took a look on what made The Awoken Demo so poorly designed and reworking improving or making whole maps from scratch again and release revamped version of the demo ONCE IT'S FINISHED.
I may be trying to post some bits and updates on the mod here what we've done so far, but for now I just give a screenshots of the reworked maps that were in the first chapter! Thanks for your patience.](https://media.cdn.community.lambdageneration.com/media-images/1677087485847BYBzCODmCLB8wBAx.png?size=normal)
Hello again, I might be back to the site. It's been quite a while from Through The City's The Awoken Demo release and it was... embarrassing. From so far what I made it was very a dissapointing version of the mod that barely included anything. So we haven't started working on second chapter but instead overhaul the mod. I tried to gather more people on the team helping with bits like coding, writing or just giving second thoughts on the ideas. I took a look on what made The Awoken Demo so poorl…
![shephard](https://media.cdn.community.lambdageneration.com/emojis/shephard.png?size=normal)
![pipewrench](https://media.cdn.community.lambdageneration.com/emojis/pipewrench.png?size=normal)
![alyxpog](https://media.cdn.community.lambdageneration.com/emojis/alyxpog.png?size=normal)
![thanksalotblackmesa](https://media.cdn.community.lambdageneration.com/emojis/thanksalotblackmesa.png?size=normal)
Hello yet again! Since the last post was received positively I decided to already reveal some more progress on Through The City here. This time gonna show some of the new animations for the Pipe Wrench... yes you heard that right we're back for custom animated weapons after people highly suggested to make them again.
![pipewrench](https://media.cdn.community.lambdageneration.com/emojis/pipewrench.png?size=normal)
![shephard](https://media.cdn.community.lambdageneration.com/emojis/shephard.png?size=normal)
![op4](https://media.cdn.community.lambdageneration.com/emojis/op4.png?size=normal)
Update on the bootleg Black Mesa UI
Motion blur or no motion blur?
![hecu](https://media.cdn.community.lambdageneration.com/emojis/bm-hecu.png?size=normal)
![crowbar](https://media.cdn.community.lambdageneration.com/emojis/bm-crowbar.png?size=normal)
![stream](https://media.cdn.community.lambdageneration.com/emojis/bm-stream.png?size=normal)
One day, @lc and myself were discussing where this slipping animation for the Scientist was used. We could not decide on anything logical, but we did come up with this funny scenario of the Scientist slipping and falling right before the first scanner appears in retail. We also thought it would be funny if it triggered a game over. From that joke, LeonelC implemented into mod and made this legendary video. Enjoy.
![baf](https://media.cdn.community.lambdageneration.com/emojis/baf.png?size=normal)
![what](https://media.cdn.community.lambdageneration.com/emojis/what.png?size=normal)
![hl2dm](https://media.cdn.community.lambdageneration.com/emojis/hl2dm.png?size=normal)
![stahp](https://media.cdn.community.lambdageneration.com/emojis/stahp.png?size=normal)
![Forget about Freeman](https://media.cdn.community.lambdageneration.com/media-images/1658149713857DSCFeCOCjQCVBXgD.jpg?size=normal)
Forget about Freeman
![hl](https://media.cdn.community.lambdageneration.com/emojis/hl.png?size=normal)
![gordonhappy](https://media.cdn.community.lambdageneration.com/emojis/gordonhappy.png?size=normal)
![freeman](https://media.cdn.community.lambdageneration.com/emojis/freeman.png?size=normal)
![also a new version of my glass breaking map is in the works (will upload pictures of the levels in other posts)](https://media.cdn.community.lambdageneration.com/media-images/1658186855950BQDQDhDYZBbCebCX.jpg?size=normal)
![also a new version of my glass breaking map is in the works (will upload pictures of the levels in other posts)](https://media.cdn.community.lambdageneration.com/media-images/1658186855950B3bCBDfDYFBFBSCk.jpg?size=normal)
![also a new version of my glass breaking map is in the works (will upload pictures of the levels in other posts)](https://media.cdn.community.lambdageneration.com/media-images/16581868559507fDhCLB2BYBnLZOC.jpg?size=normal)
also a new version of my glass breaking map is in the works (will upload pictures of the levels in other posts)