
So there was this cut deathmatch playermodel for HL1 called Ratfink and it's literally the ugliest thing I've ever seen.


I inject Half-Life into anything, no matter the engine. Also sometimes make videos about things.
So there was this cut deathmatch playermodel for HL1 called Ratfink and it's literally the ugliest thing I've ever seen.
Did you know that the Combine Guard was supposed to have breakable armor pieces? Due to recent leaks I was able to restore this behavior with the original bodygroups and animations made for it, with some further enhancements. #manwichsodyssey
This soldier is messed up bruh.
In Episode 2's development, fast zombies used to be able to jump onto the jalopy and attack the player while they are inside. This is partially used in the final game, but the code for it's full functionality has been broken since 2006. I've been trying to fix it for 3 years until just now.
Alongside these recent leaks with the likes of Pod Eli and the 2001/2002 citizen meshes. Another mesh file was found. The file just refers to it as "wasteland_scorb.max".
Watch out they're agenting.
IMPORTANT NOTE FOR LAMBDABUILDS LETSPLAYERS Turn the music volume all the way down in my map "Wardust" because the music gets copyright claimed dispite the fact that it isn't copyright lol.
For those who played #lambdabuilds thanks for checking out my map Wardust! Here's a full playthrough of the map. Did you know that there's 2 easter eggs in the map? This video showcases them both at 10:20 and 11:54. Oh yeah and as a note to people uploading playthroughs of it to Youtube, please turn down the music volume. Turns out Alibi Music copyright claims the audio even though it's an open source music library?
Y'all talking about the newly released Hyper Physics Gun model, but I've got the animations!
Manwich and Cigbine escape to an island and forget their mission. #manwichsodyssey