AF

AF

@arachnid-fan23
Joined 2 Jul 2024
Follow
Concept art of the Incinerator (without the use of AI if this is important to someone). Elite cleaners of Overwatch, whose task is to eliminate aggressive flora and fauna from other worlds.

Art by Dainzh

Concept art of the Incinerator (without the use of AI if this is important to someone). Elite cleaners of Overwatch, whose task is to eliminate aggressive flora and fauna from other worlds. Art by Dainzh

(Edited)
cremator6
combinesoldier5
elitecombine5
metrochuckel5
(WiP) Round rooms are such a pain to do. All weird angles, staying on grid is a nightmare. Worth it in the end because you don't come across round rooms very often.
(WiP) Round rooms are such a pain to do. All weird angles, staying on grid is a nightmare. Worth it in the end because you don't come across round rooms very often.
(WiP) Round rooms are such a pain to do. All weird angles, staying on grid is a nightmare. Worth it in the end because you don't come across round rooms very often.
(WiP) Round rooms are such a pain to do. All weird angles, staying on grid is a nightmare. Worth it in the end because you don't come across round rooms very often.

(WiP) Round rooms are such a pain to do. All weird angles, staying on grid is a nightmare. Worth it in the end because you don't come across round rooms very often.

worldcraft6
I’m very saddened to hear about Viktor Antonov’s passing. 

This was a huge shock given his recent appearance in the Half-Life 2 20th anniversary documentary.

Viktor was a huge inspiration to me, especially during my years studying architecture. I actually wrote my 2nd year dissertation on his work, given I had interest in potentially going in to game design - with him being my idol to that.

It is fair to say he made Half-Life 2 very special. 

RIP

I’m very saddened to hear about Viktor Antonov’s passing. This was a huge shock given his recent appearance in the Half-Life 2 20th anniversary documentary. Viktor was a huge inspiration to me, especially during my years studying architecture. I actually wrote my 2nd year dissertation on his work, given I had interest in potentially going in to game design - with him being my idol to that. It is fair to say he made Half-Life 2 very special. RIP

(Edited)
hl4