LambdaGeneration
AymericTheNightmare

AymericTheNightmare

@aymericthenightmare

I absolutely love all Valve things, especially Half-Life 2 Beta. I share my videos and those of my brother Childeric_Bantu. I'll follow everyone who likes my posts. Follow back! :)

Joined 10 Aug 2021
c17_01_13
75 Posts
30 Followers
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"nether_01" is a Half-Life 2 Beta map made by Marc Laidlaw, last edited on June 21, 2002. It was fixed for the mod Missing Information. This map is located in an underground complex of sewers. A citizen seems trapped and asks Gordon Freeman to get away. Indeed, it is then that the room fills with Manhacks, ready to fight the player. Gordon must fight his way to escape...

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"chba_route_c14" is a reinterpretation of the tenements map, in the beginning of Half-Life 2. The street seems reindustrialized, and no Combine presence in the area. However, several civilian and military Conscript vehicles show that the area is now peaceful. No civilians show up, perhaps they are still suspicious about the peace, which seems fragile.

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"hazard01" is an unreleased hazard course, from Half-Life 2 Beta. This map was last modified on December 11, 2002. And, this is one of the most iconic and weird cut maps. Indeed, Isaac Kleiner asks Gordon Freeman to shoot a box of "supplies and ammunition". But there are "unforeseen consequences"... This destroys a kind of pipe or scaffolding. Kleiner explicitly asks not to move, and to wait for his return. Surely to remedy the situation. But our man with the crowbar does not hear it that way. …

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ep1_citadel_01 is at map of Half-Life 2: Episode One, remade for Missing Information. This is the map in which Alyx reprograms Rollermines to kill Stalkers. The blue Gravity Gun is here replaced by the Beta Gravity Gun from 2002. As well as Alyx and the Stalkers use old beta models. Breen's latest recording, the one in which he speaks with the Advisors to obtain a host body, shows that he is in fact the Consul. Let's imagine that this is what Half-Life 2 Aftermath could have been, if Half-Lif…

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"c17_04_13" is an old City 17 map form Half-Life 2 Beta. It is a classic residential area, under the occupation of Combine forces. Some Gasmask Citizens roam the streets, under the gaze of City Scanners. The Metropolice patrol to maintain order and discipline. The Consulcasts keep repeating their propaganda. Surveillance and oppression are the main principles. However, the area appears relatively calm and peaceful. No doubt is allowed: it is safer here.

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This video is a compilation of Half-Life 2 gameplay, with the lowest graphics settings possible. All the maps, weapons and characters are very pixelated, which gives a strange feeling, as much to see as to play. We will show you: HL2's Trainstation, Ravenholm, Coast, and a little bit of HL2:EP2's White Forest. Those short clips were recorded back in 2015. Tell me if you want a longplay of HL2 with these settings! ;)

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"HL2:DM Background Recreated as a Map!" Imagine that the Half-Life 2 Deathmatch background was a real map... You know, like in Half-Life 2 and its Episodes, Half-Life Source or Portal. This is what Childeric tried to do with "chba_mp_background_scene_render_hdr". The scene was recreated faithfully but with a little personal touch.

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Perftest Art is a Beta Creation. All these little pieces of maps come from "perftest" and "perftestb" from HL2 Beta. By combining (pun intended) these videos, and adding music from Mishaps In The Reactor Chamber, we get a tasty mix of Valve Cut Content. I even created a small scenario, unofficial, of course: Imagine, after the events of Half-Life 1, the G-Man wakes Gordon from his stasis in order to test his abilities and reflexes. In order to do this, our favorite scientist must succeed in bre…

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Wake up Gordon, and feel the holiday spirit! chba_dream_the_village is the Christmas version of Ravenholm. Ravenholm is under the snow, with beautiful lights. Enjoy the Xmas truce, the peace of mind, the exquisite meals, the nice music and all!

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