A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…
Widescreen background
Been loving Source 2 so far. Porting "ttt_forgotten" for the heck of it and the in-editor preview already looks kinda pretty! (Still heavy WIP, off course)
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_tr…
I'm Will, a former CS mapper, AMA. Here's a few screenshots of some of the maps I've worked on. I'm currently working in the games industry as an environment artist.
Counter-strike is now only getting love and appreciation on Source2. Even Half-Life got the WON era menu back. Now Counter-Strike 1.6 can have it back too. I added a wide-screen background, using a screenshot I took from de_dust and the original background from CS 1.5. The original menu sounds were also restored. I also modified the fonts and color scheme to best match the WON version. I hope you all enjoy it. Download mirrors: gamebanana.com/mods/481090 moddb.com/games/co…
Good mod. Currently in beta. It will be published on the gamebanana site soon, don't miss it! (this project belongs to someone else)
My remake of de_airstrip for CS:GO, made in September 2012 and based on also my remake of this map for CS:S made in 2009 (I think I will post it later as well). One of my favorite maps and I think it's very underrated. If I remember right, the layout is based on Condition Zero version.
I am working about mod in cscz and i need support in mapping Join to this link and know more about more : gamebanana.com/wips/77638