Counter-Strike

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A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes.  The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely.  I even used some custom particle effects for the roof collapse that added dust and roof shingles.  Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.

A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…

tsmile13
chicken8
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_train.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=328257269
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_train.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=328257269
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_train.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=328257269
My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_train.
Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=328257269

My bomb/defuse map (de_consequences) for CS:GO I made around September 2014. Next year it will be 10 years old! The map wasn't extremely well-thought out but I tried to make it as balanced as possible. The gameplay with bots was fun, sadly I never played the map with real players. The map doesn't have any custom content regarding models/textures, I just opened the Hammer and made it with whatever game offered. The design kind of combines various maps, like cs_assault, cs_compound, de_nuke, de_tr…

tsmile11
Been loving Source 2 so far. Porting "ttt_forgotten" for the heck of it and the in-editor preview already looks kinda pretty! 

(Still heavy WIP, off course)
Been loving Source 2 so far. Porting "ttt_forgotten" for the heck of it and the in-editor preview already looks kinda pretty! 

(Still heavy WIP, off course)
Been loving Source 2 so far. Porting "ttt_forgotten" for the heck of it and the in-editor preview already looks kinda pretty! 

(Still heavy WIP, off course)

Been loving Source 2 so far. Porting "ttt_forgotten" for the heck of it and the in-editor preview already looks kinda pretty! (Still heavy WIP, off course)

cs2happy5
tsmile5
I'm Will, a former CS mapper, AMA. Here's a few screenshots of some of the maps I've worked on. I'm currently working in the games industry as an environment artist.
I'm Will, a former CS mapper, AMA. Here's a few screenshots of some of the maps I've worked on. I'm currently working in the games industry as an environment artist.
I'm Will, a former CS mapper, AMA. Here's a few screenshots of some of the maps I've worked on. I'm currently working in the games industry as an environment artist.
I'm Will, a former CS mapper, AMA. Here's a few screenshots of some of the maps I've worked on. I'm currently working in the games industry as an environment artist.

I'm Will, a former CS mapper, AMA. Here's a few screenshots of some of the maps I've worked on. I'm currently working in the games industry as an environment artist.

(Edited)
tsmile4

Counter-strike is now only getting love and appreciation on Source2. Even Half-Life got the WON era menu back. Now Counter-Strike 1.6 can have it back too. I added a wide-screen background, using a screenshot I took from de_dust and the original background from CS 1.5. The original menu sounds were also restored. I also modified the fonts and color scheme to best match the WON version. I hope you all enjoy it. Download mirrors: gamebanana.com/mods/481090 moddb.com/games/co…

steamcounter3
cs2logo2
counterstrike2
csman2
Good mod. Currently in beta. It will be published on the gamebanana site soon, don't miss it! (this project belongs to someone else)

Good mod. Currently in beta. It will be published on the gamebanana site soon, don't miss it! (this project belongs to someone else)

(Edited by Staff)
tsmile7
cs2happy7
My remake of de_airstrip for CS:GO, made in September 2012 and based on also my remake of this map for CS:S made in 2009 (I think I will post it later as well). One of my favorite maps and I think it's very underrated. If I remember right, the layout is based on Condition Zero version.
My remake of de_airstrip for CS:GO, made in September 2012 and based on also my remake of this map for CS:S made in 2009 (I think I will post it later as well). One of my favorite maps and I think it's very underrated. If I remember right, the layout is based on Condition Zero version.
My remake of de_airstrip for CS:GO, made in September 2012 and based on also my remake of this map for CS:S made in 2009 (I think I will post it later as well). One of my favorite maps and I think it's very underrated. If I remember right, the layout is based on Condition Zero version.
My remake of de_airstrip for CS:GO, made in September 2012 and based on also my remake of this map for CS:S made in 2009 (I think I will post it later as well). One of my favorite maps and I think it's very underrated. If I remember right, the layout is based on Condition Zero version.

My remake of de_airstrip for CS:GO, made in September 2012 and based on also my remake of this map for CS:S made in 2009 (I think I will post it later as well). One of my favorite maps and I think it's very underrated. If I remember right, the layout is based on Condition Zero version.

counterstrike5
csgo2