I was able to read chapter data from Black Mesa mods. Next step is to write the changes to the VPK.
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Created some nice mod templates for Blue Shift and Opposing Force, based on Half-Life Updated. It took me a long time to figure out you could make mods for these games without having to copy all the base game files. The magic behind this is basically the "fallback_dir" property of liblist.gam.
Mesmerizing
Working on a Material Editor that lets you preview how the material will look like in real time, without having to go in-game to see it.
Early WIP. I wonder if this might come in handy one day.
Seeing how people are not used to customize their maps and mods to the fullest extent, I've made a step-by-step tutorial on how to create detail props: those grass patches we see in the terrain. If you watch the video, you will even be surprised you can also use props, like rocks. Can't wait to have my GPU melting by trying to render those forest floors in Source.
Created a title editor for Source games. You can now choose the font, move the title around, change color, add blur, and preview the changes on the go.