Join the #BlocktoberWithXBLAH challenge! Hey Modders and Level Designers! Blocktober is here, and we're excited to kick off a special campaign with XBLAH's Modding Tool! This is your chance to showcase your creativity, share your blockouts, and win big! 🌟 How to Participate: Design Your Blockout: Use XBLAH's Modding Tool to create an awesome level blockout. Share Your Work: Post your blockouts on social media platforms like Lambda Generation, YouTube, X (Twitter), Instagram, or any platfor…
Created some nice mod templates for Blue Shift and Opposing Force, based on Half-Life Updated. It took me a long time to figure out you could make mods for these games without having to copy all the base game files. The magic behind this is basically the "fallback_dir" property of liblist.gam.
Mesmerizing
Working on a Material Editor that lets you preview how the material will look like in real time, without having to go in-game to see it.
Early WIP. I wonder if this might come in handy one day.
Seeing how people are not used to customize their maps and mods to the fullest extent, I've made a step-by-step tutorial on how to create detail props: those grass patches we see in the terrain. If you watch the video, you will even be surprised you can also use props, like rocks. Can't wait to have my GPU melting by trying to render those forest floors in Source.
Created a title editor for Source games. You can now choose the font, move the title around, change color, add blur, and preview the changes on the go.
Is #shareyoursetup2024 still going?
In this tutorial video, we dive into the exciting world of Half-Life modding and show you how to customize the main menu title for your mod. With Valve's 25th Anniversary Update, animated titles are back, but new mods don't include them by default.