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X B L λ H

@xblah
Joined 17 Feb 2023
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Guessing what an entity does will become a thing of the past: the entity list is no more. You now got an Entity Dialog, where you can see the entity description, what it inherits, and even preview its icon.

Guessing what an entity does will become a thing of the past: the entity list is no more. You now got an Entity Dialog, where you can see the entity description, what it inherits, and even preview its icon.

I was able to import Quixel Megascans straight to Source, not Blender, no VTFEdit. Just open the zip, set the surface properties, select the level of detail you want and hit compile.

I'm no modeler, so this will be REALLY useful in my mods, since now I'll have a lot more assets available to use in Source.

I was able to import Quixel Megascans straight to Source, not Blender, no VTFEdit. Just open the zip, set the surface properties, select the level of detail you want and hit compile. I'm no modeler, so this will be REALLY useful in my mods, since now I'll have a lot more assets available to use in Source.

I need feedback on the viewport colors. Line colors, background, dash interval, width, etc. What do you think?

If you have like very specific suggestions, you can post the RGB or HEX you think would fit best.

I need feedback on the viewport colors. Line colors, background, dash interval, width, etc. What do you think? If you have like very specific suggestions, you can post the RGB or HEX you think would fit best.

I've created a Texture Converter and a Particle converter that will read all the files mounted in a Source mod and convert those that are incompatible with the mod's Branch.

There is no need to extract anything. Just mount the VPKs from the Source Games you want to use assets from, open the converters and let them do the job.

On my i7-12700H 2.30 GHz laptop, it just took some seconds to convert all ASW textures. Particles are converted almost instantly.

I've created a Texture Converter and a Particle converter that will read all the files mounted in a Source mod and convert those that are incompatible with the mod's Branch. There is no need to extract anything. Just mount the VPKs from the Source Games you want to use assets from, open the converters and let them do the job. On my i7-12700H 2.30 GHz laptop, it just took some seconds to convert all ASW textures. Particles are converted almost instantly.

alyxpog3