X B L λ H

X B L λ H

@xblah
Joined 17 Feb 2023
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Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
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In this tutorial video, we dive into the exciting world of Half-Life modding and show you how to customize the main menu title for your mod. With Valve's 25th Anniversary Update, animated titles are back, but new mods don't include them by default.

Working on a better, more intuitive localization editor. Worry about the English strings only, and fine tune the translations after automatic generation.

Working on a better, more intuitive localization editor. Worry about the English strings only, and fine tune the translations after automatic generation.

Guessing what an entity does will become a thing of the past: the entity list is no more. You now got an Entity Dialog, where you can see the entity description, what it inherits, and even preview its icon.

Guessing what an entity does will become a thing of the past: the entity list is no more. You now got an Entity Dialog, where you can see the entity description, what it inherits, and even preview its icon.

I was able to import Quixel Megascans straight to Source, not Blender, no VTFEdit. Just open the zip, set the surface properties, select the level of detail you want and hit compile.

I'm no modeler, so this will be REALLY useful in my mods, since now I'll have a lot more assets available to use in Source.

I was able to import Quixel Megascans straight to Source, not Blender, no VTFEdit. Just open the zip, set the surface properties, select the level of detail you want and hit compile. I'm no modeler, so this will be REALLY useful in my mods, since now I'll have a lot more assets available to use in Source.