I've created a Texture Converter and a Particle converter that will read all the files mounted in a Source mod and convert those that are incompatible with the mod's Branch. There is no need to extract anything. Just mount the VPKs from the Source Games you want to use assets from, open the converters and let them do the job. On my i7-12700H 2.30 GHz laptop, it just took some seconds to convert all ASW textures. Particles are converted almost instantly.
How useful is a Map Compile Debugger?
I was able to make something really cool. Incremental VPK changes. In the next update, modders will be able to drag and drop files into mounted VPKs. Now I'm modifying the editors to let modders edit the files in the vpks instead of writing loose files when you hit Save. This is essential to support Portal 2 and Black Mesa modding, as well as Source 2.
Syntax highlighting for when there isn't a specific editor for a file. It's not like you can edit files inside a VPK with VSCode.
Hello Lambda Generation community! 👋 If you are a programmer for Source, you will enjoy this. You can now easily download and set up Mapbase's source code for Visual Studio 2019/2022 with the click of a button (more than one click, but you get the idea). Here is a tutorial on how to do it. I hope I was the last person to struggle with this.
🎉 XBLAH's Modding Tool v2.1.2 Update Announcement 🎉 Greetings Modding Enthusiasts! I'm thrilled to announce the latest update for XBLAH's Modding Tool, version 2.1.2! This update is particularly exciting as it extends the reach of the Advanced Edition to the Russian community. Users can now access the Advanced Edition by logging in with Boosty, offering an alternative for those who may not have access to Patreon. New Features: 🚀 Added support to log in with a Boosty subscription. 🎮 Moved…
Hey everyone! 👋 I've been diving deep into the world of TF2 modding recently and found myself particularly fascinated by creating mission briefings. To make the process easier, I've decided to implement a GUI for it in XBLAH's Modding Tool. I put together a step-by-step tutorial to help fellow modders (and aspiring ones!) navigate through creating mission briefings with this tool. It covers everything from writing mission objectives, using templates, to adding menu photos. I tried to make …
🌌 Introducing XBLAH's Modding Tool V2.0: a major leap forward in modding! 🛠️ Hey Lambda Generation! I'm excited to share something revolutionary: XBLAH's Modding Tool V2 is now live! 🎁 Exclusive Patreon Promo! I'm offering a 25% lifetime discount for the first 50 users who subscribe to the Support tier on Patreon. Don't miss out! 👉 What's in Store? Essentials Edition: Free and user-friendly for beginners. Advanced Edition: Feature-packed for experienced modders. 🎮 Advanced Edition Hig…