X B L λ H

X B L λ H

@xblah
Joined 17 Feb 2023
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✨ In less than forty-five seconds, you can now add new skins to Source models easily. 🔧 Ready to get started? Follow these simple steps: 1. Head to the Model Design page in XBLAH's Modding Tool. 2. Open the Model Editor for customization. 3. Add a new Skin. 4. Select the material you want to replace and choose a new material. 5. Save the file and open the level editor. 6. Witness the magic as your model has a new skin. 🌟 Unleash the power of XBLAH's Modding Tool and elevate your modding exp…

Counter-strike is now only getting love and appreciation on Source2. Even Half-Life got the WON era menu back. Now Counter-Strike 1.6 can have it back too. I added a wide-screen background, using a screenshot I took from de_dust and the original background from CS 1.5. The original menu sounds were also restored. I also modified the fonts and color scheme to best match the WON version. I hope you all enjoy it. Download mirrors: gamebanana.com/mods/481090 moddb.com/games/co…

steamcounter3
cs2logo2
counterstrike2
csman2
Changing the background of goldsrc will be easier than ever.

No more cropping TGAs or creating layout files. Just import the PNG or BMP you want to use, and everything else is automatic.

The tool will also let you export the mod's background to a PNG, in case you need the full image.

Changing the background of goldsrc will be easier than ever. No more cropping TGAs or creating layout files. Just import the PNG or BMP you want to use, and everything else is automatic. The tool will also let you export the mod's background to a PNG, in case you need the full image.

(Edited)
barnpog6
Lately, I've been working on the 2.0 branch for XBLAH's Modding Tool. If you follow our Discord, you may have noticed it's been available as an optional download. I haven't pushed that update to everyone yet because I want to fully implement some changes in the editors, and I'm still not satisfied with how it is.

One thing I've wanted to do for a long time was Particle Editor. This is something I wasn't able to do when I started building this tool because I didn't have the know-how. But then I did my research on 3D rendering and got that Building Generator working. Sure, that feature isn't that useful, most people will agree. But I got the know-how of reading Source's materials and models and rendering them in real time, without any external tools. So this means I can basically render anything I want, Source related. This means... I can render Particles!

Now to the next problem. Particles are encoded files. They aren't just plain text files. This was also something that held me back. But I've learned that particle files are DMX files, or Datamodel Exchange Format. This is a file format Valve uses to store KeyValue data, but with more details than a simple text file.

So, what am I working right now? On a DMX Editor. You will notice the next updates will feature a KeyValue editor. That's the barebones of the Editor I wanna make. And the next step is the DMX Editor, which is basically an extension of the KeyValue editor. VIDE already have this, but it stopped there.

So this DMX Editor, plus the Building Generator renderer (the same used in the Details Editor) will be combined to create a truly Particle Editor. Something like the Soundscape Editor, where you will be able to add/change parameters and preview how your particle system will look like. If everything goes according to the plan, you will also be able to browse existing particles. Something you can do in Hammer++, yes. But it's a feature, nonetheless.

Anyway, thank you all for the support during 2023.

Lately, I've been working on the 2.0 branch for XBLAH's Modding Tool. If you follow our Discord, you may have noticed it's been available as an optional download. I haven't pushed that update to everyone yet because I want to fully implement some changes in the editors, and I'm still not satisfied with how it is. One thing I've wanted to do for a long time was Particle Editor. This is something I wasn't able to do when I started building this tool because I didn't have the know-how. But then I …

(Edited)
obsolete2
📢 Exciting News for GoldSRC and Source Modders! 🎮

XBLAH's Modding Tool v2.0 is now available as Early Access! 🚀

I've taken this approach since the interface changed a lot from v1, and I'd rather have it as a volunteer upgrade for the time being, so I can get feedback on the new features.

Now there is also an alternative for Russian users, who currently don't have access to Patreon. You can now subscribe to Boosty.to.

In the comming days, I'll start expanding support for Source 2.

XBLAH's Modding Tool, the ultimate companion for enhancing your productivity and modding experience.

⬇️ Download XBLAH's Modding Tool here!
patreon.com/xblah (Worldwide)
https://boosty.to/xblah (Russian users)

🌟 Once you try XBLAH's Modding Tool, you won't want to mod without it.

📢 Exciting News for GoldSRC and Source Modders! 🎮 XBLAH's Modding Tool v2.0 is now available as Early Access! 🚀 I've taken this approach since the interface changed a lot from v1, and I'd rather have it as a volunteer upgrade for the time being, so I can get feedback on the new features. Now there is also an alternative for Russian users, who currently don't have access to Patreon. You can now subscribe to Boosty.to. In the comming days, I'll start expanding support for Source 2. XBLAH's…

(Edited)
barnpog3