A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got past prototyping, but I may revisit this concept someday now that CS2 is a thing.
13
8
I am impressed with this, Looks awesome!
Considering the lighting even if it's raytracing in CS2 is still static pre-baked, I'm worried how Jank the lighting will still look with the changing environment. Other than that, the Source 2 Rubicon Physics engine may make this a more performant reality than Source ever could.