Zap

Zap

@zapagoogas

Enjoyer of Source Modding. Lead Dev of Outcast. Possibly also working on secret projects.

Zapagoogas#9716
Joined 12 Dec 2021
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Two Years
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Meet EyesO, your new enhanced qc_eyes for source engine modders with Dark Mode support for your eyes lol. EyesO is made to be as flexible and friendly as it can be for your convenience. I have been working with this till I decided it's time to show it off. I will keep updating it till I decide to release it sometime :)

Meet EyesO, your new enhanced qc_eyes for source engine modders with Dark Mode support for your eyes lol. EyesO is made to be as flexible and friendly as it can be for your convenience. I have been working with this till I decided it's time to show it off. I will keep updating it till I decide to release it sometime :)

scoutchamp1
I have created a highly customizable QC File Generator that allows you to choose all the files you need for the creation of your qc file. It allows you to pick your cd materials path + additional paths(if needed), your bodygroup files(up to 10 bodygroup file options), your texture group files(skin families) and even your main sequence file. 

If anyone's interested in testing, let me know :)
I have created a highly customizable QC File Generator that allows you to choose all the files you need for the creation of your qc file. It allows you to pick your cd materials path + additional paths(if needed), your bodygroup files(up to 10 bodygroup file options), your texture group files(skin families) and even your main sequence file. 

If anyone's interested in testing, let me know :)

I have created a highly customizable QC File Generator that allows you to choose all the files you need for the creation of your qc file. It allows you to pick your cd materials path + additional paths(if needed), your bodygroup files(up to 10 bodygroup file options), your texture group files(skin families) and even your main sequence file. If anyone's interested in testing, let me know :)

maskred3
XBLAH's Modding Tool v1.17.0 is released!

Things have been slow lately, as I've been working on two projects. One is a brand new Material Editor, included in this release, that replaces the old one the tool used to ship. The other is a Model Editor, that is taking a bit more time to polish.

I'd like to thank all the feedback I've received this year, which contributed to a lot of bug fixes. Keep the messages coming.

In this version, there are the following new features:
- Added a new Material Editor for UnlitGeneric, VertexLitGeneric and LightmappedGeneric materials.
- Added updated Vizzys' Icons for Mapbase Hammer.
- Added Cvoxalury's SceneMaker.
-Added content mounting for Garry's Mod.
-Maps and background maps can now be cleared from Chapters.
-Counter-Strike 2 is now mounted by the tool.

There has also been the following fixes:

-Added a notice for Google Account users in the Login Window (alerted by @ArielChandia2).

Thank you all for supporting the development of this tool. Let me know your ideas of what should I work on for the next update.

The update should be applied seamlessly. If you don't have the tool yet, you can download it here:
https://modding-assets.net/items/source/tools/modding/xblah-modding-tool

XBLAH's Modding Tool v1.17.0 is released! Things have been slow lately, as I've been working on two projects. One is a brand new Material Editor, included in this release, that replaces the old one the tool used to ship. The other is a Model Editor, that is taking a bit more time to polish. I'd like to thank all the feedback I've received this year, which contributed to a lot of bug fixes. Keep the messages coming. In this version, there are the following new features: - Added a new Material …

barnpog3

The developers of the Half-life 2 mod "Outcast" recently posted this update: moddb.com/mods/half-life-2-outca… In it they detail a side-project they are working on. A choice they made with it was to include a few child characters, since the project they are working on predates Half-life 2 chronologically and that is possible. Another choice they made was to have zombified versions of said children as well, which to me makes logical sense, headcrabs are animals they don't have notions like "don't hurt the child", they just want to... well, eat. One person in the comments disliked the addition of headcrabbed children, and there was a conversation about it afterwards; that made me wonder, what would it have been like if Valve *did* include children in Half-life 2? How do you feel about that idea in general? I think perhaps they dodged a bullet, since it may have made Half-life 2 a little bit controversial, depending on what happens to them, it's …

freeze1