Vasiavasiavasia95

Vasiavasiavasia95

@vasia95

Lead developer of a Half-Life 1 beta mod Guard Duty • Blue Shift cut content expert • A young beta fan • Where is :baf:?

Joined 27 Jul 2021
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Steal his collection:
Shadow Warrior
Hexen II Mission Pack: Portal of Praevus
Hexen II
Tomb Raider
Microsoft Flight Simulator 1998

Namco Museum 64
1080 Snowboarding
Star Fox 64
Super Mario 64
Steal his collection:
Shadow Warrior
Hexen II Mission Pack: Portal of Praevus
Hexen II
Tomb Raider
Microsoft Flight Simulator 1998

Namco Museum 64
1080 Snowboarding
Star Fox 64
Super Mario 64

Steal his collection: Shadow Warrior Hexen II Mission Pack: Portal of Praevus Hexen II Tomb Raider Microsoft Flight Simulator 1998 Namco Museum 64 1080 Snowboarding Star Fox 64 Super Mario 64

BUILDING3.BSP was an early version of C2A5E.

Whether or not BUILDING3 pre-dates Surface Tension or if it was migrated into the chapter during development is unknown. But it is the same base map, even with one of the Osprey paths being intact in the E3 version of the map.

C2A5E was also the base for the Valve's Team Fortress map: "Hunted," which was later ported to Team Fortress Classic. Hunted also contains some early geometry to C2A5E (that are likely newer than the E3 1998 build of HL.)
BUILDING3.BSP was an early version of C2A5E.

Whether or not BUILDING3 pre-dates Surface Tension or if it was migrated into the chapter during development is unknown. But it is the same base map, even with one of the Osprey paths being intact in the E3 version of the map.

C2A5E was also the base for the Valve's Team Fortress map: "Hunted," which was later ported to Team Fortress Classic. Hunted also contains some early geometry to C2A5E (that are likely newer than the E3 1998 build of HL.)

BUILDING3.BSP was an early version of C2A5E. Whether or not BUILDING3 pre-dates Surface Tension or if it was migrated into the chapter during development is unknown. But it is the same base map, even with one of the Osprey paths being intact in the E3 version of the map. C2A5E was also the base for the Valve's Team Fortress map: "Hunted," which was later ported to Team Fortress Classic. Hunted also contains some early geometry to C2A5E (that are likely newer than the E3 1998 build of HL.)

(Edited)

Working on a custom new game chapter selection system inspired by Valve's version from Source. It has all the functionality of the original like progressive chapter unlocking as well as gameplay and map changes to provide a better singleplayer experience.

(Edited)
We've been running the simulations for over 80 years using the most advanced quantum computing AI upscaling software. We'll get accurate recreations of Ted's textures soon, I know it!

A week later, Einstein passed...his last words on his his deathbed were, "Ted's eyes...."
We've been running the simulations for over 80 years using the most advanced quantum computing AI upscaling software. We'll get accurate recreations of Ted's textures soon, I know it!

A week later, Einstein passed...his last words on his his deathbed were, "Ted's eyes...."

We've been running the simulations for over 80 years using the most advanced quantum computing AI upscaling software. We'll get accurate recreations of Ted's textures soon, I know it! A week later, Einstein passed...his last words on his his deathbed were, "Ted's eyes...."

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freeze7