A Counter-Strike source project from 2011 I made with the working title of “Concretewood”. At the time I did not know much about model compiling and creating physics models with gibs, so I tried an approach using phys constraint systems and func_physboxes. The results looked pretty good, and had time delays for the roof to hold together for a moment before breaking apart completely. I even used some custom particle effects for the roof collapse that added dust and roof shingles. Never got pas…
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Early Source engine model prop I made around 2012 when learning about VMT properties, phong masks, and $jigglebones
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Early 2010 model edits & animations for that short time when I started out with MilkShape3d before switching to 3dsmax. Also an old video with these and more: youtube.com/watch?v=VzsMbhpKgy8
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