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I only recently got into half life so take it easy :)

Joined 8 Jun 2021
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Clearing up some misconceptions about a pre-release version of a L4D map.

In the October 28, 2008 build of L4D (found on the retail disc of the game) there is an early compile of the first map of No Mercy. This is NOT a map by Turtle Rock Studios, but rather is from when Valve started redesigning the game. This map is circa late May to early June 2008 as by late June the transition to the next map was the subway entrance like the final game.
Clearing up some misconceptions about a pre-release version of a L4D map.

In the October 28, 2008 build of L4D (found on the retail disc of the game) there is an early compile of the first map of No Mercy. This is NOT a map by Turtle Rock Studios, but rather is from when Valve started redesigning the game. This map is circa late May to early June 2008 as by late June the transition to the next map was the subway entrance like the final game.
Clearing up some misconceptions about a pre-release version of a L4D map.

In the October 28, 2008 build of L4D (found on the retail disc of the game) there is an early compile of the first map of No Mercy. This is NOT a map by Turtle Rock Studios, but rather is from when Valve started redesigning the game. This map is circa late May to early June 2008 as by late June the transition to the next map was the subway entrance like the final game.
Clearing up some misconceptions about a pre-release version of a L4D map.

In the October 28, 2008 build of L4D (found on the retail disc of the game) there is an early compile of the first map of No Mercy. This is NOT a map by Turtle Rock Studios, but rather is from when Valve started redesigning the game. This map is circa late May to early June 2008 as by late June the transition to the next map was the subway entrance like the final game.

Clearing up some misconceptions about a pre-release version of a L4D map. In the October 28, 2008 build of L4D (found on the retail disc of the game) there is an early compile of the first map of No Mercy. This is NOT a map by Turtle Rock Studios, but rather is from when Valve started redesigning the game. This map is circa late May to early June 2008 as by late June the transition to the next map was the subway entrance like the final game.

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Railgun viewmodel for Half-Life: Particle Fusion. Since I'm using the HD models, I figured I'd find a way to use the texture art made for the old model for a new experimental weapon.

Railgun viewmodel for Half-Life: Particle Fusion. Since I'm using the HD models, I figured I'd find a way to use the texture art made for the old model for a new experimental weapon.

The Half-Life 2 all-time peak is currently at 6,882! On August 14th, you can help us break this record by simply opening up HL2 and playing it for an hour or two! Watch this video for more info! youtu.be/SdKLZjpusLo

The Half-Life 2 all-time peak is currently at 6,882! On August 14th, you can help us break this record by simply opening up HL2 and playing it for an hour or two! Watch this video for more info! youtu.be/SdKLZjpusLo

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Hi all! You might have heard the news, but a couple of YouTubers and myself are trying to break the all-time peak concurrent players record for Half Life 2. On August 14th, we request you launch Half-Life 2 and just play for at least an hour or so. Enough to let the chart websites record your session. The first milestone is the SteamCharts record at 6,886 players. The second and final milestone is the SteamDB record at 12,000 players. Thank you!

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