Made a script for outlining pickups on hud
My man Dainzh did this cool female medic fanart!
Continuing the work with procedurally generated maps. Added better prop generation, also rooms get slightly tweaked shapes. Not perfect and a bit too chaotic, still great progress since last video nonetheless
Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?" Maplogic wizards:
Happy 20 Years Anniversary, Max Payne! (yes, that's another Fremen's Foes poster)
Poster(and a few screenshots) of a blast furnace level featured in Fremen's Foes: Redux. It was inspired by an awesome Metal Gear:Solid artwork by Lap Pun Cheung. The level itself was also highly influenced by a similar section from MG:S.
So I added fully functional ammo pickups, a melee weapon, saving and low health damage indicator. (don't mind the doom music, haha. impossible to be listening to the same ambient track after testing the map for 999th time.)