SellFace

SellFace

@sellface

sourcecrastinator. i make stuff with source engine's maplogic

sellface
Joined 20 Jul 2021
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LambdaBuilder
LambdaBuilder
Created a map in our LambdaBuilds competitions
LambdaBuilder Champ - 3rd
LambdaBuilder Champ - 3rd
Came third place in a LambdaBuilds competition
You Actually Tried
You Actually Tried
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Two Years
Two Years
There won't be any more.
Propspammer
Propspammer
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Continuing the work with procedurally generated maps. Added better prop generation, also rooms get slightly tweaked shapes. Not perfect and a bit too chaotic, still great progress since last video nonetheless

(Edited)
alyxpog2
Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?"

Maplogic wizards:
Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?"

Maplogic wizards:

Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?" Maplogic wizards:

guess_ill_die13
hammer11
After over a year I have remade the script for outlining pickups on HUD in SourceWorld.

My older demonstration of same feature is apparently the most liked post on this account.

After over a year I have remade the script for outlining pickups on HUD in SourceWorld. My older demonstration of same feature is apparently the most liked post on this account.

obsolete4
wireframe4