SellFace

SellFace

@sellface

sourcecrastinator. i make stuff with source engine's maplogic

sellface
Joined 20 Jul 2021
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LambdaBuilder
LambdaBuilder
Created a map in our LambdaBuilds competitions
LambdaBuilder Champ - 3rd
LambdaBuilder Champ - 3rd
Came third place in a LambdaBuilds competition
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You Actually Tried
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Propspammer
Propspammer
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Continuing the work with procedurally generated maps. Added better prop generation, also rooms get slightly tweaked shapes. Not perfect and a bit too chaotic, still great progress since last video nonetheless

(Edited)
alyxpog2
Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?"

Maplogic wizards:
Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?"

Maplogic wizards:

Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?" Maplogic wizards:

guess_ill_die13
hammer11
Poster(and a few screenshots) of a blast furnace level featured in Fremen's Foes: Redux. It was inspired by an awesome Metal Gear:Solid artwork by Lap Pun Cheung. The level itself was also highly influenced by a similar section from MG:S.
Poster(and a few screenshots) of a blast furnace level featured in Fremen's Foes: Redux. It was inspired by an awesome Metal Gear:Solid artwork by Lap Pun Cheung. The level itself was also highly influenced by a similar section from MG:S.
Poster(and a few screenshots) of a blast furnace level featured in Fremen's Foes: Redux. It was inspired by an awesome Metal Gear:Solid artwork by Lap Pun Cheung. The level itself was also highly influenced by a similar section from MG:S.
Poster(and a few screenshots) of a blast furnace level featured in Fremen's Foes: Redux. It was inspired by an awesome Metal Gear:Solid artwork by Lap Pun Cheung. The level itself was also highly influenced by a similar section from MG:S.

Poster(and a few screenshots) of a blast furnace level featured in Fremen's Foes: Redux. It was inspired by an awesome Metal Gear:Solid artwork by Lap Pun Cheung. The level itself was also highly influenced by a similar section from MG:S.

So I added fully functional ammo pickups, a melee weapon, saving and low health damage indicator. (don't mind the doom music, haha. impossible to be listening to the same ambient track after testing the map for 999th time.)

alyxpog1