Sourceworld this was a fascinating mod its cool as hell even though i lost a lot of my progress for crashing 2 times after that dosen't crash anymore im now stuck at bomb defusing part right now and i dont know how it works lol overall 8/10
GTA CITY 17
Procedurally Generated Maps in HL2 mod WIP 6 - Overhaul
Accurate HL2 Gordon Freeman Model
I'm trying to make an identical version of Gordon to the one on the covers of the game
More Combine stuffs
Lost and Damned were the friends we made along the way
I finally did it! The fully-functional procedural dungeon generation in Source Engine. The rooms and hallways are procedurally generated based on seed. Currently there are lots of "randomised" elements like enemy/ammo placement, lighting, even player's start position. Of course, there are tons of improvements to be made. I slapped the chaotic generation of enemies/ammo and props for demonstration purposes. Made with lots of VScript on MapBase (might even write a detailed blog on my moddb profi…
finally finished the generation of corridors