SellFace

SellFace

@sellface

sourcecrastinator. i make stuff with source engine's maplogic

sellface
Joined 20 Jul 2021
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LambdaBuilder
LambdaBuilder
Created a map in our LambdaBuilds competitions
LambdaBuilder Champ - 3rd
LambdaBuilder Champ - 3rd
Came third place in a LambdaBuilds competition
You Actually Tried
You Actually Tried
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Two Years
Two Years
There won't be any more.
Propspammer
Propspammer
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Sourceworld
this was a fascinating mod its cool as hell even though i lost a lot of my progress for crashing 2 times after that dosen't crash anymore

im now stuck at bomb defusing part right now and i dont know how it works lol

overall 8/10
Sourceworld
this was a fascinating mod its cool as hell even though i lost a lot of my progress for crashing 2 times after that dosen't crash anymore

im now stuck at bomb defusing part right now and i dont know how it works lol

overall 8/10
Sourceworld
this was a fascinating mod its cool as hell even though i lost a lot of my progress for crashing 2 times after that dosen't crash anymore

im now stuck at bomb defusing part right now and i dont know how it works lol

overall 8/10
Sourceworld
this was a fascinating mod its cool as hell even though i lost a lot of my progress for crashing 2 times after that dosen't crash anymore

im now stuck at bomb defusing part right now and i dont know how it works lol

overall 8/10

Sourceworld this was a fascinating mod its cool as hell even though i lost a lot of my progress for crashing 2 times after that dosen't crash anymore im now stuck at bomb defusing part right now and i dont know how it works lol overall 8/10

I finally did it! The fully-functional procedural dungeon generation in Source Engine. The rooms and hallways are procedurally generated based on seed. Currently there are lots of "randomised" elements like enemy/ammo placement, lighting, even player's start position. Of course, there are tons of improvements to be made. I slapped the chaotic generation of enemies/ammo and props for demonstration purposes. Made with lots of VScript on MapBase (might even write a detailed blog on my moddb profi…

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