SellFace

SellFace

@sellface

sourcecrastinator. i make stuff with source engine's maplogic

sellface
Joined 20 Jul 2021
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LambdaBuilder
LambdaBuilder
Created a map in our LambdaBuilds competitions
LambdaBuilder Champ - 3rd
LambdaBuilder Champ - 3rd
Came third place in a LambdaBuilds competition
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Two Years
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I finally did it! The fully-functional procedural dungeon generation in Source Engine. The rooms and hallways are procedurally generated based on seed. Currently there are lots of "randomised" elements like enemy/ammo placement, lighting, even player's start position. Of course, there are tons of improvements to be made. I slapped the chaotic generation of enemies/ammo and props for demonstration purposes. Made with lots of VScript on MapBase (might even write a detailed blog on my moddb profi…

alyxpog1

Second part of this devlog about trying to do Procedurally Generated Dungeons in Source Engine. The scripts can generate "any" amount of rooms in a fixed area. Rooms are made sure to spawn not too far from each other and that they're not overlapping other rooms. Each room has its own ID and they're spawned pretty close to make sure the hallway-connection system works more correctly. The most interesting part here are the green lines which indicate where the hallways will spawn in future, to co…

alyxpog2