Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?" Maplogic wizards:
13
11
Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?" Maplogic wizards:
Map logic my beloved. By far the most complicated and tedious thing about mapping.
Source is awesome, but I'm never touching Hammer ever again. Not even with a 39 and 1/2 foot pole.
Looking at this instills fear into my soul...
its a menu system or something?