Post

Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?"

Maplogic wizards:
Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?"

Maplogic wizards:

Source Engine mod programmers: "Damn, this valve's spaghetti code is suffering, how do I implement the specular poopy cascaded shadow cubemap light rendering?" Maplogic wizards:

guess_ill_die13
hammer11
Marvius
Marvius
Nov 17, 2022

Map logic my beloved. By far the most complicated and tedious thing about mapping.

hammer4
Bruner
Bruner
Nov 17, 2022

Source is awesome, but I'm never touching Hammer ever again. Not even with a 39 and 1/2 foot pole.

TEX
TEX
Nov 17, 2022

Looking at this instills fear into my soul...

ArielChandía2
ArielChandía2
Nov 17, 2022

its a menu system or something?