Due to imperfections of previous Map Generator I decided to rewrite it from scratch and use different approach. MapGen 2 mostly relies on reading VMF files with all data necessary for putting playable levels together, aka Tile-Sets.
Made entirely within Mapbase's VScript. I came up with my own fake entities to assist the generator, mostly used for connecting rooms together or setting up random spawn for entities.
Follow SourceWorld's modpage for future updates: moddb.com/mods/source…
My wish is to break the boundaries of possibilities in HL2 Mods. I readded prop spawning and partial lighting to the new generator to work with PVS culling.
Although I'm working on not exactly a source roguelike, but rather a project with replayability similar to games of mentioned genre.
Continuing the work with procedurally generated maps.
Added better prop generation, also rooms get slightly tweaked shapes.
Not perfect and a bit too chaotic, still great progress since last video nonetheless