Got some basic Inventory system going on.
Due to imperfections of previous Map Generator I decided to rewrite it from scratch and use different approach. MapGen 2 mostly relies on reading VMF files with all data necessary for putting playable levels together, aka Tile-Sets. Made entirely within Mapbase's VScript. I came up with my own fake entities to assist the generator, mostly used for connecting rooms together or setting up random spawn for entities. Follow SourceWorld's modpage for future updates: moddb.com/mods/source…
SW BulletTime stuff
My wish is to break the boundaries of possibilities in HL2 Mods. I readded prop spawning and partial lighting to the new generator to work with PVS culling. Although I'm working on not exactly a source roguelike, but rather a project with replayability similar to games of mentioned genre.
Continuing the work with procedurally generated maps. Added better prop generation, also rooms get slightly tweaked shapes. Not perfect and a bit too chaotic, still great progress since last video nonetheless
My man Dainzh did this cool female medic fanart!