hungry
hungry
Follow
hungry

hungry

@hungry

animator

Joined 22 Jun 2021
Badges
One Year
Follow
Liked

In Episode 2's development, fast zombies used to be able to jump onto the jalopy and attack the player while they are inside. This is partially used in the final game, but the code for it's full functionality has been broken since 2006. I've been trying to fix it for 3 years until just now.

baf10
headcrabhl212
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads
Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game.

On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, different screen effects for explosions, ability to spray logos and the list goes on.

The movement is goldsrc rather than Quake so they're similar but definitely different. You'll also see some behavioral changes both for monsters and weapons. I think the Nailgun fires at the same speed as the MP5 so that's a big change right there.

All of these changes feel incidental rather than deliberate. I think they're a byproduct of porting the whole game to goldsrc. There's also a number of mods and addons in moddb that I haven't explored just yet but definitely will.

If you're a big Quake fan who has also played a lot of Half-Life 1 then I would highly recommend checking out this bizarre little port. Let me know what cool and strange things you guys find! I'm gonna play through all 4 episodes myself so I'll be sure to share some stuff I find as well :)

Download link - https://www.moddb.com/games/quake-remake/downloads/quake-remake-v10-sfx-archive

Mods/Addons - https://www.moddb.com/games/quake-remake/downloads

Here's a very different and strange Xash3D mod - Quake Remake. This is a full port of Quake 1 to goldsrc via Xash3D. What makes it especially interesting in my eyes is just how much goldsrc DNA you can feel in the game. On the surface, it's basically the same game but if you have spent a decent chunk of time with Quake and HL1/other goldsrc games you'll probably be able to spot quite a few differences. Things like Scrags bleeding yellow and their projectile leaving the bullsquid impact, differe…

gordonhappy3
I know that Trenchbroom's HL support is a WIP but I'm wondering if anyone here is using it already?

I've made a lot of Doom maps, mods, TCs and Quake maps and I really, really want to make some HL maps but I want to use TB because it's just so fast, efficient and fun to use. I have used JACK before for HL mapping but that was before trying TB and I just can't go backwards now.

I'm thinking to maybe do the geometry in TB as a Quake map but use a HL wad and then add the entities in JACK, curious if anyone has tried something like this?

I know that Trenchbroom's HL support is a WIP but I'm wondering if anyone here is using it already? I've made a lot of Doom maps, mods, TCs and Quake maps and I really, really want to make some HL maps but I want to use TB because it's just so fast, efficient and fun to use. I have used JACK before for HL mapping but that was before trying TB and I just can't go backwards now. I'm thinking to maybe do the geometry in TB as a Quake map but use a HL wad and then add the entities in JACK, curious…