Half-Life: Dark Matter

Half-Life: Dark Matter

@hldarkmatter

Lambda Community page for Pipeline Software, now working on the unofficial Half-Life expansion "Dark Matter", return to Black Mesa as one of the deadly Black Ops!

Joined 10 Jun 2021
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Pick Up That Can
Pick Up That Can
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OG LG'r
Joined the LambdaGeneration platform beta
I Was There
I Was There
Remembered to post for #RememberFreeman
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Contributed a reaction emote to a community :D
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Reach 100 Followers
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Two Years
Two Years
There won't be any more.
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Shit Show
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Guard Duty
Showed up for a rather blue shift #ShiftingTheBar
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Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!
Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins.

He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he reach the warehouse where the grunts are, locate a working radio link and call command to report his position...

This is an obvious homage to the Blast Pit aesthetic, but with my own "fresh but familiar" style. Since this area connects with parts of Blue Shift's "Duty Calls", I've mostly kept to that kind of look and lighting.

Work in progress, some more details to be added, and enemies!

Making some steady progress on the opening for chapter one "New Orders", this is where Kovac's journey begins. He is captured and unsuccessfully interrogated by HECU stragglers, before being shot, dropped down a silo shaft and left for dead. He survives, but has little health, no armour, no weapons, no radio and no idea where he is or where he's going. He'll have to make it through the silo exterior levels and the sewage system which feeds into the drainage canals in Sector G. Only then can he …

(Edited)
crowbar18
decay19
bullsquid17
pipewrench17
kovacsmile19
barnpog8

Hello everyone! I apologise for dropping off the radar, but I needed a fairly lengthy break from the mod and Discord as well, this year has been quite a rollercoaster for various reasons. As I've said physical recovery is pretty much there, some annoying side effects have kicked in but they are being handled and are improving steadily. My mental health took a hit as well, and I needed medication to cope. Thankfully I'm off those now and I am pretty content with day-to-day life again. Maybe I wil…

(Edited)
decay16
kapow12
otissphere9
kovacsmile14
snark3
Lambda Generation Community Platform exclusive: Area 9 Central Transit Hub WIP! The lighting is all placeholder (apart from certain things like the green lights on the catwalk), some details are still missing or unfinished, and of course a few textures are still in greybox status, but it's coming along bit by bit! 😎
Lambda Generation Community Platform exclusive: Area 9 Central Transit Hub WIP! The lighting is all placeholder (apart from certain things like the green lights on the catwalk), some details are still missing or unfinished, and of course a few textures are still in greybox status, but it's coming along bit by bit! 😎
Lambda Generation Community Platform exclusive: Area 9 Central Transit Hub WIP! The lighting is all placeholder (apart from certain things like the green lights on the catwalk), some details are still missing or unfinished, and of course a few textures are still in greybox status, but it's coming along bit by bit! 😎

Lambda Generation Community Platform exclusive: Area 9 Central Transit Hub WIP! The lighting is all placeholder (apart from certain things like the green lights on the catwalk), some details are still missing or unfinished, and of course a few textures are still in greybox status, but it's coming along bit by bit! 😎

hl18
lambdagen14
blackmesa11
lambda8
chumtoad7

Thank you to all the followers and likes on the Community platform here as well, really appreciate it! There will be some exclusive posts for this platform at some point, so watch for those in time! ⚑

kovacsmile11