hij330

hij330

@hij330

Aspiring cs mapper and longtime half life lover.

Joined 12 Sep 2021
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Two Years
Two Years
There won't be any more.
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My second, and last, campaign for L4D - "Surrounded by the dead". It consist of 3 maps and is filled with urban-styled maps, totally opposite of my first campaign "7 hours later". GeminiSaga later ported it to L4D2 with my permission. The amount of time I spent on this campaign was roughly the same as the first one despite having only 3 maps here. Urban landscape required much more brushwork and details.
My second, and last, campaign for L4D - "Surrounded by the dead". It consist of 3 maps and is filled with urban-styled maps, totally opposite of my first campaign "7 hours later". GeminiSaga later ported it to L4D2 with my permission. The amount of time I spent on this campaign was roughly the same as the first one despite having only 3 maps here. Urban landscape required much more brushwork and details.
My second, and last, campaign for L4D - "Surrounded by the dead". It consist of 3 maps and is filled with urban-styled maps, totally opposite of my first campaign "7 hours later". GeminiSaga later ported it to L4D2 with my permission. The amount of time I spent on this campaign was roughly the same as the first one despite having only 3 maps here. Urban landscape required much more brushwork and details.
My second, and last, campaign for L4D - "Surrounded by the dead". It consist of 3 maps and is filled with urban-styled maps, totally opposite of my first campaign "7 hours later". GeminiSaga later ported it to L4D2 with my permission. The amount of time I spent on this campaign was roughly the same as the first one despite having only 3 maps here. Urban landscape required much more brushwork and details.

My second, and last, campaign for L4D - "Surrounded by the dead". It consist of 3 maps and is filled with urban-styled maps, totally opposite of my first campaign "7 hours later". GeminiSaga later ported it to L4D2 with my permission. The amount of time I spent on this campaign was roughly the same as the first one despite having only 3 maps here. Urban landscape required much more brushwork and details.

cola3

HEV Suit. Test Electronics. Real-Life. Howdy all, thought this community might appreciate my labour of love. FAR from finished version. But I’m making progress. 💪🏻 NOTE: the lights are purely for test demonstration so nothing here is final 💡🚦 For more on the suit: instagram.com/iamjimtho

(Edited)
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9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! 

To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.
9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! 

To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.
9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! 

To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.
9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! 

To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.

9 years ago today, Black Mesa bound onto the Half-Life scene as a Source mod. Now, it’s 51st on PCGamer’s Top 100 games of 2021! To celebrate, here are some never-before-seen images of the original CES Chamber, used by Xen Lead Chris Horn to test models and themes.

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Here's my another creation — detailed and optimized building prefab.

Wanted to use this piece of architecture in my mod but sadly was never used YET. Who knows, maybe it will appear someday...

And yes, the same building layout was used in my street level I showcased in previous post.
Here's my another creation — detailed and optimized building prefab.

Wanted to use this piece of architecture in my mod but sadly was never used YET. Who knows, maybe it will appear someday...

And yes, the same building layout was used in my street level I showcased in previous post.

Here's my another creation — detailed and optimized building prefab. Wanted to use this piece of architecture in my mod but sadly was never used YET. Who knows, maybe it will appear someday... And yes, the same building layout was used in my street level I showcased in previous post.

(Edited)