hλrry

hλrry

@harry
Joined 25 Jun 2021
chumtoad's lair
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I Was There
I Was There
Remembered to post for #RememberFreeman
Two Years
Two Years
There won't be any more.
Babysitting Job
Babysitting Job
If only Drill Instructor Barnes could see you now! #OpposingTheBar
Made it
Made it
Completed the LambdaGeneration Half-Life 25th Anniversary Adventure
Guard Duty
Guard Duty
Showed up for a rather blue shift #ShiftingTheBar
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Just for a laugh, I prepared a bingo card for the anniversary.

(credit to the Map Labs discord community for coming up with most of these squares)

Just for a laugh, I prepared a bingo card for the anniversary. (credit to the Map Labs discord community for coming up with most of these squares)

hl28
gordonhl254
cremator3

Attention all Black Mesa Associates! While not an official team member, Ashok is a very important person to our team. He started as a random in the discord who had setup the first generation of modding tools for HL2VR and has grown into the go to source for all Source VR modding. Well, yesterday he announced an UNOFFICIAL Black Mesa:VR mod. It is based on the Black Mesa Source mod and a private branch of HL2VR-Ep2. The mod is set to release with Episode 2 at the current time. Again just to re…

alyxpog10
barnpog11
blackmesa10
frank7
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.
Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension?

These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. 

There were 4 maps to the "Geo" chapter. Only the Desert maps survive in the final game, the inner military camp was scrapped in favor of the original Surface Tension military camp (with severe modification.)

"Geo" can also be seen in the Half-Life: Preliminary Findings "INDEEP" footage. 

It is unknown to how much of Surface Tension was changed compared to the alpha version, but what is known is that the first map used to be different and was retained until April of 1998. 

The later alpha version of the chapter (around E3 1998 and before "Geo" was merged in) seems to be quite like the retail chapter sans the "Geo" integration. It is unknown to how much C2A5F was changed, and C2A5E is mostly unknown beyond a non-descriptive screenshot from late in development. 

By April of 1998, the original boot camp-like map was replaced with the Dam map that we see in the final game (with slight differences) and sometime after E3 1998 the "Geo" map set would of been integrated into the chapter.

Did you know that the Desert sections of Surface Tension used to not be connected to the other maps of Surface Tension? These Desert maps used to be known as "Geo," and were developed by Dario Casali. The chapter was developed around the time they decided to start redoing large parts of the game (around October of 1997) likely intended as a replacement for the alpha version of Surface Tension. Ultimately, it was just merged into Surface Tension instead of outright replacing it. There were 4 m…

(Edited)