CyanideDeFox

CyanideDeFox

@cyanidedefox
Joined 12 May 2024
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Showed up for a rather blue shift #ShiftingTheBar
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An image of my upcomming mod, its called Half-Life: Expanded, its a version of the game with maps completely made from the ground up and they are redesigned/reworked versions of the irginals.And in top of that, it will have different routes with different endings.
(Made with the Half-Life:Extended SDK) (WIP, nothing is final)

An image of my upcomming mod, its called Half-Life: Expanded, its a version of the game with maps completely made from the ground up and they are redesigned/reworked versions of the irginals.And in top of that, it will have different routes with different endings. (Made with the Half-Life:Extended SDK) (WIP, nothing is final)

(Edited)

Update on the 3650 situation : he is a goddamn elite now. Heck, an elite TEMPLATE! What the hell! I didnt work for civil protection for over 5 years for this!

This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?
This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do:

-Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option to use the Steam Deck interface (Recently, Doom 1+2 uses the option to use 1990s UI);

-Fix the LDR that doesn't exist in some stages of HL2 (Only the mods that fixed this);

-Correct/Update CSS, DODS, TF2, GMOD, Portal 1+2 and L4D 1+2 so that we will have the same treatment as HL2;

-Update SFM to Source 2 (So that SFM would be updated and free, while VALVe's own games would have their own version of SFM), while the old SFM would be ported to TF2 (I was inspired by the idea from Half-Life Alyx, where there is the option to use S2FM and Hammer 5), TF2 having SFM within it is really cool as it is the same quality as SFM from 2012, but updated and modernized, I would be inspired by Blender and Maya 3D (I would do the same thing with HL2, DODS, Portal 1+2, CSS etc);

-Hammer 4 would receive an update for map creation;

-And also a documentary about HL2 as it revolutionized gaming better than HL1;

It would be an update focused on Source Engine/Half-Life 2 Legacy (While last year it was HL1);

What did you think? Agree or Disagree? If you were Lord Gaben, would you update as I said above or do it your way?

This year marks 20 years of Half-Life 2 and the Source Engine! I believe that VALVe will do a 20th anniversary update of HL2 as well as the 25th anniversary update of HL1. If I were the Boss of VALVe (Like Lord Gaben), I wouldn't repeat the same thing as the 25th anniversary update of HL. Not that I would do it or think it's bad, I would do it better, like instead of focusing on HL1, for HL2 I would do: -Fix UI Bugs and UI adapted to 16K (Because there is a 16K TV) for the menu and the option t…