Hi guys, I'm sorry if this isn't the right place/way to do this but... I released a game yesterday called Butcher's Creek that takes a lot of inspiration from the Source engine for the visuals and physics, so I thought it might be of interest to some people here.
store.steampowered.com/app/25125…
Something I've never understood... why is the HL1 crowbar so SMOOTH??? It would have been less polys to make the handle hexagonal like a real crowbar, right???