(this is old news, I know, I'm just reposting stuff from my idtech.space account) One of the highly requested features in Xash3D FWGS was player decals. The GoldSrc implementation, to be honest, sucks ass. For some reason, they generate a WAD file, then pack it into a special file format archive that acts like a cache called HPAK (that custom.hpk file!). File limit size was a pathetic 16 kilobytes, but understandable for it's time. Step by step, we got rid of this mess. Unkle Mike implemented…
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Relaxing on a Friday evening after a long day at work while the rain gently patters down the roof.
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some night moods <3
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Misc. model stuffs
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updated Jay model for TimeWarp!
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Nihilanth's death animation is actually a Controller's "CONTROLLER_writhing" (but slowed down a bit to make it more realistic). But what if we put the animation back into Controller? YEAAAAH! Metal!!!11
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Here's a map I made a couple of months ago based on Max Payne 2's sixth chapter. Never finished it but always found it pretty cool.
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C̸̛̜̲͔̭̩͆̂l̴̛̛͕̖̦̹͖̈̓̈̽͆̀́͊̿͜͝u̷͎͈̻͌͗̋̌̈́͝b̵̨̬̜̪̺̞͈͈̘̺̤͈̤̋̐̒̿̕͘̕͝͝ ̵̡̟̦̤̅̊͐̂̀͑̊͝S̴̪̮͖̰̥͔̫̪̰͔̯̀͝a̶͉͍̭͎̰̼͔͒̇̈̓͌͂͜n̸̨̫̖͉̘͇̻̞̋̊̎ͅd̸̢̛̻͔͈̘͙͔̮͓͎͕̤̳͉̋͌̂͒̆́̊̑̑͗͂͠w̶̢͓͐̍̓̈̅͆͂͐̚í̸͔̤̲͈̣c̶̭̈́̈́̽̓͐͐̒̂̿́͌͆̕͝ĥ̶͍̮̮̲͉̞̱͕̠̮̝͍
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