Cozy spot. #xash3d moddb.com/mods/diffusion
Some shots from my project Prosperity, an attempt at a map pack to recreate the atmosphere of the cancelled Valve title Prospero. Here's a look at the Refinery.
Instead of trying to add my software water implementation into our software renderer, I did it in an OpenGL renderer that everyone uses and will use anyway. This code waited for this moment for two year until somebody reminded about it... It doesn't use shaders, it's really just that software effect implemented modifying the texture and re-uploading to GPU. I thought it will be slower but I guess generating and uploading 128x128 is not a problem for modern computers. I also found some bugs andβ¦
yall we need a Xash3d (opensource goldsrc) wii port asap ππ
Here's a shot of a new area i've been working on for TimeWarp!
"Crossing... The shining city of the past."
Thank you for over 300 followers on my mod. Here's a screenshot :) moddb.com/mods/diffusion
Found a solution for signed integers, sort of. At least it's less glitchy, but still undone. By the way, source code is published in our repository, branch goldsrc-proto: github.com/FWGS/xash3d-fwgs/treeβ¦
Throw your blade in the air like you just don't care.
The badge I got for preordering physical copy of Portal 2 got dirty so I decided to wash it in dishwasher. It was the worst decision I could make. Now it's all rusty. Kill me please. It says "Test subject of the month", btw.