Kasane Teto

Kasane Teto

@verseware

LAMBDA GENERATION IS TETO TERRITORY pfp is Kasane Teto from the song Triple Baka straw page link is dead!!!

straw.page
verseware
Joined 29 Dec 2023
SynthV
Badges
One Year
One Year
Time flies when you're browsing Half-Life memes
Follow
According to a recent social media post by Marc Laidlaw, Viktor Antonov - Half-Life 2's visionary art director - has passed away.

Assuming this is true, we are extremely saddened to hear this news.

According to a recent social media post by Marc Laidlaw, Viktor Antonov - Half-Life 2's visionary art director - has passed away. Assuming this is true, we are extremely saddened to hear this news.

hl239
hl2icon35
lambda33
hl22026
lambdaspray22
hlalyx14
He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this:

- Give him, Lord, eternal rest.

Art 1: Viktor Antonovy;

Art 2: My screenshot using Half-Life 2 (Sierra/VALVe);

Art 3: Dishonored Screenshot (Bethesda/Arkane);

Art 4: Screenshot from Doom 2016 (Bethesda/id Software).

(1972-2025)
He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this:

- Give him, Lord, eternal rest.

Art 1: Viktor Antonovy;

Art 2: My screenshot using Half-Life 2 (Sierra/VALVe);

Art 3: Dishonored Screenshot (Bethesda/Arkane);

Art 4: Screenshot from Doom 2016 (Bethesda/id Software).

(1972-2025)
He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this:

- Give him, Lord, eternal rest.

Art 1: Viktor Antonovy;

Art 2: My screenshot using Half-Life 2 (Sierra/VALVe);

Art 3: Dishonored Screenshot (Bethesda/Arkane);

Art 4: Screenshot from Doom 2016 (Bethesda/id Software).

(1972-2025)
He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this:

- Give him, Lord, eternal rest.

Art 1: Viktor Antonovy;

Art 2: My screenshot using Half-Life 2 (Sierra/VALVe);

Art 3: Dishonored Screenshot (Bethesda/Arkane);

Art 4: Screenshot from Doom 2016 (Bethesda/id Software).

(1972-2025)

He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life an…

hl2
stahp1
Deeply sadened to learn about Viktor Antonov's death. 

The vision he brought to Half-Life 2 cemented my absolute passion for this saga. As a frenchman, I was deeply proud to learn how he took inspiration from the Austerlitz train station in Paris for City 17's own train station. 

Viktor Antonov proved with his creative genius that video game is indeed art. That it's a crossroad of many artistic skills to create even more art.

With his vision and artistic genius, he helped to shape one of the most mythical, beloved and respected video game ever. And of course let's not forget also about Dishonored.

His loss will be deeply felt both by the industry but also by the players.

Thanks for giving us City 17 Viktor. We will never forget you and your amazing work. May you rise and shine in a much better and less sad world and bless it with your creative genius like your did in ours.

Deeply sadened to learn about Viktor Antonov's death. The vision he brought to Half-Life 2 cemented my absolute passion for this saga. As a frenchman, I was deeply proud to learn how he took inspiration from the Austerlitz train station in Paris for City 17's own train station. Viktor Antonov proved with his creative genius that video game is indeed art. That it's a crossroad of many artistic skills to create even more art. With his vision and artistic genius, he helped to shape one of the …

(Edited)
crowbar20
We are extremely saddened to hear the passing of Viktor Antonov.

Viktor was a visionary designer and artist. His work inspired a generation of game designers, artists and gamers, including ourselves.

Half-Life 2 would not be what it is without him.

RIP.

We are extremely saddened to hear the passing of Viktor Antonov. Viktor was a visionary designer and artist. His work inspired a generation of game designers, artists and gamers, including ourselves. Half-Life 2 would not be what it is without him. RIP.

lambda57
combine31
hl2icon28
hl229
lambdaspray23
valve19