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He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this:

- Give him, Lord, eternal rest.

Art 1: Viktor Antonovy;

Art 2: My screenshot using Half-Life 2 (Sierra/VALVe);

Art 3: Dishonored Screenshot (Bethesda/Arkane);

Art 4: Screenshot from Doom 2016 (Bethesda/id Software).

(1972-2025)
He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this:

- Give him, Lord, eternal rest.

Art 1: Viktor Antonovy;

Art 2: My screenshot using Half-Life 2 (Sierra/VALVe);

Art 3: Dishonored Screenshot (Bethesda/Arkane);

Art 4: Screenshot from Doom 2016 (Bethesda/id Software).

(1972-2025)
He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this:

- Give him, Lord, eternal rest.

Art 1: Viktor Antonovy;

Art 2: My screenshot using Half-Life 2 (Sierra/VALVe);

Art 3: Dishonored Screenshot (Bethesda/Arkane);

Art 4: Screenshot from Doom 2016 (Bethesda/id Software).

(1972-2025)
He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this:

- Give him, Lord, eternal rest.

Art 1: Viktor Antonovy;

Art 2: My screenshot using Half-Life 2 (Sierra/VALVe);

Art 3: Dishonored Screenshot (Bethesda/Arkane);

Art 4: Screenshot from Doom 2016 (Bethesda/id Software).

(1972-2025)

He's gone so soon. Viktor Antonovy was responsible for Half-Life 2 being visually recognizable with an abstract/surrealistic look. Which served as the basis for Dishonored - 2012 (I've never played it and have no interest), which shares similarity even though it uses a modern Engine, which is Unreal 3 (Gears of War, Batman Arkham, Mortal Kombat 11, etc.). In Doom 2016 (I've never played it and have no interest), he was the consultant. Rest in peace Viktor, Half-Life 2 is my favorite Half-Life and for me the best (It's my favorite game that I like because I've never had a game like it). Its look will remind us of the VALVe/Source Engine games. It will be remembered by fans of other franchises outside of VALVe like Dishonored. Now Viktor, receive this: - Give him, Lord, eternal rest. Art 1: Viktor Antonovy; Art 2: My screenshot using Half-Life 2 (Sierra/VALVe); Art 3: Dishonored Screenshot (Bethesda/Arkane); Art 4: Screenshot from Doom 2016 (Bethesda/id Software). (1972-2025)

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A fan-made Citadel 4K wallpaper (not made by me), with grayish color. A reference at the same time as a tribute to our great artist Viktor Antonovy