Post

Lets pour one out for the fallen GoldSource solders that fell victim to the 25th anniversary update:
Counter-Strike
Counter-Strike: Condition Zero
Counter-Strike: Condition Zero Deleted Scenes
Day of Defeat
Half-Life: Blue Shift
Deathmatch Classic

and all of the menus for everything but Half-Life 1.

Will it be fixed?
Yeah, probably. Hopefully sooner than later.

Lets pour one out for the fallen GoldSource solders that fell victim to the 25th anniversary update: Counter-Strike Counter-Strike: Condition Zero Counter-Strike: Condition Zero Deleted Scenes Day of Defeat Half-Life: Blue Shift Deathmatch Classic and all of the menus for everything but Half-Life 1. Will it be fixed? Yeah, probably. Hopefully sooner than later.

ChrisWithλnExistance

You can fix this! Right click Half Life Go to Properties Got to Beta section Choose beta in the tab (on your top right) Then boom! You can replay the Goldsource games!

Theuaredead`
Theuaredead`
Nov 18, 2023

A bandaid is not a fix.

Reply to Theuaredead`
Theuaredead`
Theuaredead`
Nov 17, 2023

The ironic bit is... I have more issues with the menu than the actual update contents. Everything done to HL is a positive change (though, there's still stuff to be fixed that I am sure will be addressed.) I just wished they actually verified that these changes would not affect other titles.

TEPA6ANT
TEPA6ANT
Nov 18, 2023

Has anyone tried playing Half-Life Blue Shift with client.dll from the original Half-Life? I just removed the client.dll from Blue Shift and it works. You can go through the full tutorial and the opening chapter seems to work without errors, I haven't checked further. Of course there is no blue HUD, but that seems to be the only thing in the client.dll from HLBS.

X B L λ H
X B L λ H
Nov 19, 2023

True, as blue-shift is basically a hl mod with no code modifications, isn't it?

Reply to X B L λ H
Theuaredead`
Theuaredead`
Nov 19, 2023

no

Reply to Theuaredead`
X B L λ H
X B L λ H
Nov 20, 2023

what are the changes then? Because there are no new enemies/weapons

Reply to X B L λ H
Theuaredead`
Theuaredead`
Nov 20, 2023

env_warpball item_helmet item_armorvest monster_rosenberg trigger_playerfreeze

Reply to X B L λ H
TEPA6ANT
TEPA6ANT
Nov 20, 2023

In HLBS are changes in the code, for example there is monster_rosenberg which works like monster_scientist, but the voice is always the same. And there is also an entity in the game that completely freezes control for player, but the entity crashes the game if we save after trigger it and load this save (but the entiti is used only in the end of the game, so no one will want to save there). And there are new entiti like armor and helmet. But all this is in hl.dll, and in client.dll only the blue HUD. But perhaps not only that.

Reply to TEPA6ANT
X B L λ H
X B L λ H
Nov 20, 2023

Thanks for the explanation. I always thought it was just base hl code with new assets.

sabian
sabian
Nov 18, 2023

I'm worried Valve is going to be a little shitty about this, since they have a rep for breaking mods with updates. They'll either remain silent for years, or actually state "just use the legacy branch -- that's what it's there for."

X B L λ H
X B L λ H
Nov 19, 2023

It's understandable for random mods, but they have titles they actually sell on steam not working.