Alpha-0

Alpha-0

@thealpha0elite

Hi you can call me Alpha, im from Argentina. So My english is poorly. I like to do Some things in gmod and My photo editor also I love Entropy Zero Mod Saga.

Joined 13 Aug 2023
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I regret to inform you all that @isaac-kleiner , the LEADER OF THE RESISTANCE, was caught by one of City 17's scanners watching, you guessed it, Skibidi Toilet Episode 17. This is incredibly disappointing, but not unexpected from somebody with Kleiner's, frankly, stinky reputation. #PoopyKleiner #BreenRules

I regret to inform you all that @isaac-kleiner , the LEADER OF THE RESISTANCE, was caught by one of City 17's scanners watching, you guessed it, Skibidi Toilet Episode 17. This is incredibly disappointing, but not unexpected from somebody with Kleiner's, frankly, stinky reputation. #PoopyKleiner #BreenRules

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So guys, I'll tell you a story, I was waiting for a 20th anniversary update of Source Engine/Half-Life 2 (and it happened). When this happened: 4K for Half-Life 2 documentary/wallpapers, HDR Fix, ''Very High'' shader support for a... ''Cubemap Lighting'' (made static shadows a bit soft), expansions included in Half-Life 2, and developer documentary on Half-Life 2. When this happened, only Half-Life 2, Portal/CSS/DODS/TF2 didn't use this version (they still ran fine even with the 20th anniversary of Half-Life 2 compared to the GoldSrc engine, which is all connected to the Half-Life engine and each major update breaks other titles that appear in the Half-Life folder). I can't believe it took VALVe engineers 3 months to get the SDK into these 2004-2007 games (as of 2008, VALVe games use their own versions of Source Engine/Source 2 with their own menus, UI and tools). Even so, I saw a video from ''Water CS2'' talking about the update of VALVe's Source 2004-2007 catalog, now, congratulations to the Source Engine engineers. 

The images are from VALve games.
So guys, I'll tell you a story, I was waiting for a 20th anniversary update of Source Engine/Half-Life 2 (and it happened). When this happened: 4K for Half-Life 2 documentary/wallpapers, HDR Fix, ''Very High'' shader support for a... ''Cubemap Lighting'' (made static shadows a bit soft), expansions included in Half-Life 2, and developer documentary on Half-Life 2. When this happened, only Half-Life 2, Portal/CSS/DODS/TF2 didn't use this version (they still ran fine even with the 20th anniversary of Half-Life 2 compared to the GoldSrc engine, which is all connected to the Half-Life engine and each major update breaks other titles that appear in the Half-Life folder). I can't believe it took VALVe engineers 3 months to get the SDK into these 2004-2007 games (as of 2008, VALVe games use their own versions of Source Engine/Source 2 with their own menus, UI and tools). Even so, I saw a video from ''Water CS2'' talking about the update of VALVe's Source 2004-2007 catalog, now, congratulations to the Source Engine engineers. 

The images are from VALve games.
So guys, I'll tell you a story, I was waiting for a 20th anniversary update of Source Engine/Half-Life 2 (and it happened). When this happened: 4K for Half-Life 2 documentary/wallpapers, HDR Fix, ''Very High'' shader support for a... ''Cubemap Lighting'' (made static shadows a bit soft), expansions included in Half-Life 2, and developer documentary on Half-Life 2. When this happened, only Half-Life 2, Portal/CSS/DODS/TF2 didn't use this version (they still ran fine even with the 20th anniversary of Half-Life 2 compared to the GoldSrc engine, which is all connected to the Half-Life engine and each major update breaks other titles that appear in the Half-Life folder). I can't believe it took VALVe engineers 3 months to get the SDK into these 2004-2007 games (as of 2008, VALVe games use their own versions of Source Engine/Source 2 with their own menus, UI and tools). Even so, I saw a video from ''Water CS2'' talking about the update of VALVe's Source 2004-2007 catalog, now, congratulations to the Source Engine engineers. 

The images are from VALve games.
So guys, I'll tell you a story, I was waiting for a 20th anniversary update of Source Engine/Half-Life 2 (and it happened). When this happened: 4K for Half-Life 2 documentary/wallpapers, HDR Fix, ''Very High'' shader support for a... ''Cubemap Lighting'' (made static shadows a bit soft), expansions included in Half-Life 2, and developer documentary on Half-Life 2. When this happened, only Half-Life 2, Portal/CSS/DODS/TF2 didn't use this version (they still ran fine even with the 20th anniversary of Half-Life 2 compared to the GoldSrc engine, which is all connected to the Half-Life engine and each major update breaks other titles that appear in the Half-Life folder). I can't believe it took VALVe engineers 3 months to get the SDK into these 2004-2007 games (as of 2008, VALVe games use their own versions of Source Engine/Source 2 with their own menus, UI and tools). Even so, I saw a video from ''Water CS2'' talking about the update of VALVe's Source 2004-2007 catalog, now, congratulations to the Source Engine engineers. 

The images are from VALve games.

So guys, I'll tell you a story, I was waiting for a 20th anniversary update of Source Engine/Half-Life 2 (and it happened). When this happened: 4K for Half-Life 2 documentary/wallpapers, HDR Fix, ''Very High'' shader support for a... ''Cubemap Lighting'' (made static shadows a bit soft), expansions included in Half-Life 2, and developer documentary on Half-Life 2. When this happened, only Half-Life 2, Portal/CSS/DODS/TF2 didn't use this version (they still ran fine even with the 20th anniversary…

(Edited by Staff)