Squid

Squid

@squiddude8

turkish dumbass

Squiddude8#0676
Joined 27 Oct 2022
turkey
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THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING 
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING 
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING 
THE SUN IS LEAKING 
THE SUN IS LEAKING 
THE SUN IS LEAKING 
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING
THE SUN IS LEAKING

THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING THE SUN IS LEAKING …

(Edited)
hammer10
decided to redo my pyro reference sheet, tell me how y'all like it!

im also accepting SFM comms, refer to my steam profile for info (might update that comm sheet in the future idk)

decided to redo my pyro reference sheet, tell me how y'all like it! im also accepting SFM comms, refer to my steam profile for info (might update that comm sheet in the future idk)

medicmfw5
crumpkin4
bread4
https://community.lambdageneration.com/tf2/post/2b9cmbyg
ESP:
tengo buenas noticias para aquellos que están interesados en Final Combat, 
En estos cuatro años, LetLeon a conseguido hacer ingenieria inversa a los .PDE (No tienen nada que ver con los .pde que utiliza Arduino) es un sistema de paquetes inspedos fuertemente en como funcionan los     .PEZ y los .REZ comumente usados en LithTech y en los .PAK de You are Empty.

El motor grafico no es Untiy o LithTech Jupiter; el motor una bifurcación mutada del motor Refractor 2 usado Battlefield 2 , 2145 y Heros. la principal diferencia es como se manejan las fisicas (Todo el sistema que traia BF2 se remplazado con Physix de Nvidia) 

Aunque tecnicamente, parte de las documentación de BF2 aún servira en la reimplementación del juego

ENG:
I have good news for those who are interested in Final Combat,
In these four years, LetLeon has managed to reverse engineer the .PDE (they have nothing to do with the .pde that Arduino uses) it is a system of packages heavily influenced by how the .PEZ and .REZ commonly used in LithTech work. and in the .PAKs of You are Empty.

The graphics engine is not Untiy or LithTech Jupiter; The engine is a mutated fork of the Refractor 2 engine used in Battlefield 2, 2145 and Heros. The main difference is how the physics are handled (The entire system that BF2 included was replaced with Nvidia's Physix)

Although technically, part of the BF2 documentation will still be useful in the reimplementation of the game

LetLeon repo:

https://e.coding.net/letleon/3d/Unpde.git
https://letleon.coding.net/public/3d/Unpde/git/files

My repo:

https://github.com/perondeidad/Unpde-Letleon.git
https://github.com/perondeidad/Unpde-Letleon
https://community.lambdageneration.com/tf2/post/2b9cmbyg
ESP:
tengo buenas noticias para aquellos que están interesados en Final Combat, 
En estos cuatro años, LetLeon a conseguido hacer ingenieria inversa a los .PDE (No tienen nada que ver con los .pde que utiliza Arduino) es un sistema de paquetes inspedos fuertemente en como funcionan los     .PEZ y los .REZ comumente usados en LithTech y en los .PAK de You are Empty.

El motor grafico no es Untiy o LithTech Jupiter; el motor una bifurcación mutada del motor Refractor 2 usado Battlefield 2 , 2145 y Heros. la principal diferencia es como se manejan las fisicas (Todo el sistema que traia BF2 se remplazado con Physix de Nvidia) 

Aunque tecnicamente, parte de las documentación de BF2 aún servira en la reimplementación del juego

ENG:
I have good news for those who are interested in Final Combat,
In these four years, LetLeon has managed to reverse engineer the .PDE (they have nothing to do with the .pde that Arduino uses) it is a system of packages heavily influenced by how the .PEZ and .REZ commonly used in LithTech work. and in the .PAKs of You are Empty.

The graphics engine is not Untiy or LithTech Jupiter; The engine is a mutated fork of the Refractor 2 engine used in Battlefield 2, 2145 and Heros. The main difference is how the physics are handled (The entire system that BF2 included was replaced with Nvidia's Physix)

Although technically, part of the BF2 documentation will still be useful in the reimplementation of the game

LetLeon repo:

https://e.coding.net/letleon/3d/Unpde.git
https://letleon.coding.net/public/3d/Unpde/git/files

My repo:

https://github.com/perondeidad/Unpde-Letleon.git
https://github.com/perondeidad/Unpde-Letleon

community.lambdageneration.com/t… ESP: tengo buenas noticias para aquellos que están interesados en Final Combat, En estos cuatro años, LetLeon a conseguido hacer ingenieria inversa a los .PDE (No tienen nada que ver con los .pde que utiliza Arduino) es un sistema de paquetes inspedos fuertemente en como funcionan los .PEZ y los .REZ comumente usados en LithTech y en los .PAK de You are Empty. El motor grafico no es Untiy o LithTech Jupiter; el motor una bifurcación …

holycoconut3